Path of Exile 2 · free tool
PoE2 Regex Builder
Build stash and vendor search strings for Waystones, Precursor Tablets and vendor items. Pick what you want and what to avoid, copy, paste into the in-game search.
82 Waystone modifiers. Want highlights maps that have them, Avoid hides maps with them.
Minimum values
Modifiers
- # additional Rare Monsters are spawned from Abysses
- #% increased amount of Magic Chests
- #% increased amount of Rare Chests
- #% increased Gold found in Map
- #% increased Magic Monsters
- #% increased Magic Pack Size
- #% increased Monster Damage
- #% increased number of Monster Packs
- #% increased Pack Size
- #% increased Quantity of Items found
- #% increased Quantity of Waystones found
- #% increased Rare Monsters
- #% maximum Player Resistances
- #% Monster Elemental Resistances
- #% more effect of Curses on Monsters
- #% more Monster Life
- Abyss Cracks have #% chance to spawn all Monsters as at least Magic
- Abyss Pits have #% chance to spawn all Monsters as at least Magic
- Abyss Pits in Map are #% less likely to have no Rewards
- Abyssal Monsters grant #% increased Experience
- Abyssal Monsters have increased Difficulty and Reward for each closed Pit
- Abysses lead to an Abyssal Boss
- Abysses lead to an Abyssal Depths
- Abysses spawn #% increased Monsters
- Area contains # additional Incubator Queens
- Area contains # additional Magic Chests
- Area contains # additional packs of Beasts
- Area contains # additional packs of Bramble Monsters
- Area contains # additional packs of Ezomyte Monsters
- Area contains # additional packs of Faridun Monsters
- Area contains # additional packs of Iron Guards
- Area contains # additional packs of Plagued Monsters
- Area contains # additional packs of Transcended Monsters
- Area contains # additional packs of Undead
- Area contains # additional packs of Vaal Monsters
- Area has patches of Chilled Ground
- Area has patches of Ignited Ground
- Area has patches of Mana Siphoning Ground
- Area has patches of Shocked Ground
- Map contains # additional Abysses
- Map contains # additional Essences
- Map contains # additional Rare Chests
- Map contains # additional Shrines
- Map contains # additional Strongboxes
- Map is overrun by the Abyssal
- Monster Damage Penetrates #% Elemental Resistances
- Monster have #% increased Elemental Ailment Application
- Monsters are Armoured
- Monsters are Evasive
- Monsters Break Armour equal to #% of Physical Damage dealt
- Monsters deal #% of Damage as Extra Chaos
- Monsters deal #% of Damage as Extra Cold
- Monsters deal #% of Damage as Extra Fire
- Monsters deal #% of Damage as Extra Lightning
- Monsters fire # additional Projectiles
- Monsters gain #% of maximum Life as Extra maximum Energy Shield
- Monsters have #% chance to inflict Bleeding on Hit
- Monsters have #% chance to Poison on Hit
- Monsters have #% chance to steal Power, Frenzy and Endurance charges on Hit
- Monsters have #% Critical Damage Bonus
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Ailment Threshold
- Monsters have #% increased Area of Effect
- Monsters have #% increased Attack, Cast and Movement Speed
- Monsters have #% increased Critical Hit Chance
- Monsters have #% increased Stun Buildup
- Monsters have #% increased Stun Threshold
- Monsters inflict # Grasping Vines on Hit
- Monsters take #% reduced Extra Damage from Critical Hits
- Natural Rare Monsters in Area Eat the Souls of slain Monsters in their Presence
- Natural Rare Monsters in Area have # extra Abyssal Modifiers
- Players and their Minions deal no damage for 3 out of every 10 seconds
- Players are Marked for Death for # seconds after killing a Rare or Unique monster
- Players are periodically Cursed with Elemental Weakness
- Players are periodically Cursed with Enfeeble
- Players are periodically Cursed with Temporal Chains
- Players gain #% increased Flask Charges
- Players have #% more Cooldown Recovery Rate
- Players have #% more Movement and Skill Speed for each time they've used a Skill Recently
- Players have #% more Recovery Rate of Life and Energy Shield
- Players steal the Eaten Souls of Slain Rare Monsters in Area
- Rare Monsters have # additional Modifiers
109 Precursor Tablet modifiers.
- # additional Rare Monsters are spawned from Abysses in Map
- # extra pack of Monsters around Vaal Beacons in Map
- #% chance for an extra packs of Monsters around Vaal Beacons in Map
- #% chance to gain an additional Crystal from Vaal Beacons in Map
- #% increased chance for Abyssal monsters in Map to have Abyssal Modifiers
- #% increased chance for Desecrated Currency from Abysses in Map
- #% increased chance Vaal Beacon Chests are Rare in Map
- #% increased chance Vaal Beacons summon additional Monsters in Map
- #% increased Effect of Expedition Remnants in Map
- #% increased Effectiveness of Rare Breach Monsters in Map
- #% increased Expedition Explosive Area of Effect in Map
- #% increased Expedition Explosive Placement Range in Map
- #% increased Expedition Monster Rarity in Map
- #% increased Experience gain in Map
- #% increased Gold found in Map (Gold Piles)
- #% increased number of Rare Expedition Monsters in Map
- #% increased Pack Size for Monsters around Vaal Beacons in Map
- #% increased Pack Size in Map
- #% increased Quantity of Breach Splinters dropped by Breach Monsters in Map
- #% increased quantity of Expedition Artifacts dropped by Monsters in Map
- #% increased Quantity of Expedition Logbooks dropped by Runic Monsters in Map
- #% increased Quantity of Hiveblood found in Map
- #% increased Quantity of Items dropped by Map Bosses
- #% increased Quantity of Items found in Map
- #% increased Quantity of Waystones dropped by Map Bosses
- #% increased Quantity of Waystones found in Map
- #% increased Quantity of Wombgifts found in Map
- #% increased Rarity of Items dropped by Map Bosses
- #% increased Rarity of Items found in Map
- #% increased Stack size of Simulacrum Splinters found in Map
- Abyss Pits in Map are twice as likely to have Rewards
- Abyssal Monsters in Map have increased Difficulty and Reward for each closed Pit
- Abysses in Map have #% increased chance to lead to an Abyssal Depths
- Abysses in Map spawn #% increased Monsters
- Areas with Map Powerful Map Bosses contain an additional Shrine
- Areas with Powerful Map Bosses contain an additional Azmeri Spirit
- Areas with Powerful Map Bosses contain an additional Essence
- Areas with Powerful Map Bosses contain an additional Strongbox
- Breach Hives in Map have an additional wave of Hiveborn Monsters
- Breaches in Map contain # additional Clasped Hand
- Breaches in Map open and close #% faster
- Breaches in Map spawn an additional Rare Monster +1
- Can only be applied to Precursor Tower Maps Completing the Tower makes all nearby Maps accessible
- Can Reroll Favours at Ritual Altars in your Maps twice as many times
- Deferring Favours at Ritual Altars in Map costs #% increased Tribute
- Delirious Monsters Killed in Map provide #% increased Reward Progress
- Delirium Encounters in Map are #% more likely to spawn Unique Bosses
- Delirium Fog in Map applies #% increased Deliriousness to Players
- Delirium Fog in Map dissipates #% faster
- Delirium Fog in Map lasts # additional seconds before dissipating
- Delirium Fog in Map spawns #% increased Fracturing Mirrors
- Delirium Fog in Map spawns #% increased Mirror Shards
- Delirium Fog in your Maps never dissipates
- Delirium Monsters in Map have #% increased Pack Size
- Expedition Monsters in your Maps spawn with half of their Life missing
- Expeditions contain 1 Additional Boss encased in ice in Map
- Expeditions contain 1 Additional Verisium Sentry in Map
- Expeditions contain 1 buried Strongbox in Map
- Expeditions contain 1 Vaal Relic in Map
- Expeditions have +#% Surpassing chance to Duplicate Runic Monsters in Map
- Expeditions in Map have # Remnant
- Favours Deferred at Ritual Altars in Map reappear #% sooner
- Favours Rerolled at Ritual Altars in Map have #% chance to cost no Tribute
- Map also counts as a Desert Map
- Map also counts as a Forest Map
- Map also counts as a Grass Map
- Map also counts as a Mountain Map
- Map also counts as a Swamp Map
- Map also counts as a Water Map
- Map Boss has +#% chance to drop a Waystone of the current tier or higher
- Map Bosses are Hunted by Azmeri Spirits
- Map Bosses grant #% increased Experience
- Map Bosses have # additional Modifier
- Map contains #% increased number of Runic Monster Markers
- Map contains an additional Abyss
- Map contains an additional Azmeri Spirit
- Map contains an additional Essence
- Map contains an additional Rare Chest
- Map contains an additional Shrine
- Map contains an additional Strongbox
- Map contains an additional Summoning Circle
- Map has # additional random Modifier
- Map has #% chance to contain an additional Breach
- Map has #% chance to contain four additional Abysses
- Map has #% chance to contain three additional Breaches
- Map has #% increased chance to contain a Summoning Circle
- Map has #% increased chance to contain Azmeri Spirits
- Map has #% increased chance to contain Essences
- Map has #% increased chance to contain Rogue Exiles
- Map has #% increased chance to contain Shrines
- Map has #% increased chance to contain Strongboxes
- Map has #% increased Monster Rarity
- Map has #% increased number of Rare Monsters
- Map is inhabited by # additional Rogue Exile
- Monsters Sacrificed at Ritual Altars in Map grant #% increased Tribute
- Rare Monsters in Map have a #% Surpassing chance to have an additional Modifier
- Rerolling Favours at Ritual Altars in Map costs #% increased Tribute
- Revived Monsters from Ritual Altars in Map have #% increased chance to be Magic
- Revived Monsters from Ritual Altars in Map have #% increased chance to be Rare
- Ritual Altars in Map allow rerolling Favours an additional time
- Ritual Favours in Map have #% increased chance to be Omens
- Runic Monsters in your Maps are Duplicated
- Slaying Rare Monsters in Map pauses the Delirium Mirror Timer for 1 second
- The first unearthed Runic Monster will be a Rare Monster in Map
- Unstable Breaches in Map have #% increased chance to contain Vruun, Marshal of Xesht
- Unstable Breaches in Map spawn an additional Rare Monster when Stabilised
- Unstable Breaches in Map take an additional second to collapse after timer is filled
- Verisium Remnants have +#% chance to add an additional Runic Modifier in Map
- Wombgifts have #% chance to drop one Level higher in Map
Tick the stats you are shopping for and set a minimum. Useful for levelling: movement speed boots, +skill level weapons, resistances.
How PoE2 search regex works
- Quoted text is a pattern.
"regen"highlights every item whose text contains it. |means “or”."enfee|vulne"matches either one.- A leading
!negates."!regen|be le"hides items with any of them. - Space-separated patterns must all match.
"tier 1[5-6]\)" "!regen"— tier 15+ without the mod.
FAQ
How do I use regex in Path of Exile 2?
Open your stash, a vendor window or the map device, click the search box, paste the generated text and matching items get highlighted. Everything in quotes is a regular expression; a leading ! means "does not match".
Why is there a 250 character limit?
The in-game search box accepts at most 250 characters. The builder uses the shortest fragment of each modifier that no other modifier contains, so you can fit many more mods into the limit than with full modifier texts.
Does it work with the game in another language?
No. Search matches the item text the client displays, and the modifier texts here are English. Switch the client to English or adapt the fragments.
Are the modifier lists up to date?
Waystone modifiers come from the game's own stat data and tablet modifiers from the official trade site's stat list, regenerated with each site update.
Modifier data generated 2026-09-13.