Path of Exile 1 · free tool
PoE Regex Builder
Stash and vendor search strings for rare maps, levelling gear, Heist Contracts and Expedition Logbooks. Pick what you want and what your build cannot run, then copy the text or share the link.
Minimum values
Modifiers
192 map modifier lines. Want highlights maps that have them, Avoid hides maps with any of them.
- #% chance for Rare Monsters to Fracture on death T17
- #% increased Magic Monsters
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% increased number of Rare Monsters
- #% less effect of Curses on Monsters
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% to Monster Critical Strike Multiplier
- All Damage from Monsters' Hits can Poison T17
- All Legion monsters in Area must be released to claim Reward
- All Magic and Normal Monsters in Area are in a Union of Souls
- All Monster Damage can Ignite, Freeze and Shock T17
- All Monster Damage from Hits always Ignites
- All Strongboxes in Area must be opened to claim Reward
- Area contains # additional guarded Exquisite Vaal Vessels
- Area contains # additional pack of four Map Bosses
- Area contains # additional packs of four Map Bosses
- Area contains # additional packs of Frogs
- Area contains # additional Rare Monsters that create Frost Walls and Flee
- Area contains # Gigantic Rogue Exiles
- Area contains a Bismuth Ore Deposit
- Area contains a Blight Encounter
- Area contains additional packs of Restless Dead
- Area contains an additional Legion Encounter
- Area contains Drowning Orbs T17
- Area contains Einhar, Exilehunter
- Area contains Labyrinth Hazards T17
- Area contains many Detonation Totems
- Area contains many Totems
- Area contains patches of moving Marked Ground, inflicting random Marks T17
- Area contains Runes of the Searing Exarch T17
- Area contains The Elderslayers
- Area contains The Feared
- Area contains two Unique Bosses
- Area contains Unstable Tentacle Fiends T17
- Area has # additional random Modifiers
- Area has increased monster variety
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Area is affected by a Corrupting Tempest
- Area is infested with Fungal Growths
- Area is Influenced by the Originator's Memories
- Area is inhabited by Abominations
- Area is inhabited by Animals
- Area is inhabited by Cultists of Kitava
- Area is inhabited by Demons
- Area is inhabited by Ghosts
- Area is inhabited by Goatmen
- Area is inhabited by Humanoids
- Area is inhabited by Lunaris fanatics
- Area is inhabited by Porcupines
- Area is inhabited by ranged monsters
- Area is inhabited by Sea Witches and their Spawn
- Area is inhabited by Skeletons
- Area is inhabited by Solaris fanatics
- Area is inhabited by Undead
- Areas contain Ritual Altars
- Auras from Player Skills which affect Allies also affect Enemies T17
- Beyond Bosses cannot spawn
- Buffs on Players expire #% faster
- Can be Anointed up to # times
- Debuffs on Monsters expire #% faster T17
- Delirium Reward Type: Armour
- Delirium Reward Type: Currency
- Delirium Reward Type: Divination Cards
- Delirium Reward Type: Fragments
- Delirium Reward Type: Jewellery
- Delirium Reward Type: Map Items
- Delirium Reward Type: Unique Items
- Delirium Reward Type: Weapons
- Durability of Ichor Pumps in Area is #
- Legion Monsters in Area have a Volatile Core
- Map Boss is accompanied by a Synthesis Boss T17
- Map's Item Quantity Modifiers also affect Blight Chest count at #% value
- Maven releases all Bosses at once
- Maximum number of Players in Area is one
- modifier from #% less to #% more, until Hit again
- Monster Damage Penetrates #% Elemental Resistances T17
- Monsters are Hexproof
- Monsters Blind on Hit
- Monsters can only be Damaged while within # metres of a Player
- Monsters cannot be Leeched from
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters from Beyond create Desecrated Ground
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain #% of their Physical Damage as Extra Damage of a random Element T17
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters gain an Endurance Charge when hit
- Monsters have # to Maximum Endurance Charges T17
- Monsters have # to Maximum Frenzy Charges T17
- Monsters have # to Maximum Power Charges T17
- Monsters have #% chance to Avoid Elemental Ailments
- Monsters have #% Chance to Block Attack Damage T17
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have #% increased Poison Duration T17
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Ignite, Freeze and Shock on Hit
- Monsters inflict # Grasping Vines on Hit T17
- Monsters inflict Petrification for # seconds on hit
- Monsters Inflict Withered for # seconds on Hit
- Monsters Kill things with #% or lower Life on Hit
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' Projectiles can Chain when colliding with Terrain
- Monsters' skills Chain # additional times
- Must fully complete all Ritual Encounters in Area to claim Reward
- Must successfully defend all Ichor Pumps in Area to claim Reward
- Natural inhabitants of this area have been removed
- Non-Unique Equipment found in Area drops as Currency instead
- Only opens # Portal to Area
- Only opens # Portals to Area
- Players are assaulted by Bloodstained Sawblades T17
- Players are assaulted by many dangerous Apparitions
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players are targeted by a Meteor when they use a Flask T17
- Players cannot Block
- Players cannot Evade
- Players cannot gain Flask Charges
- Players cannot inflict Exposure
- Players cannot Recover Life or Energy Shield above #% during Rituals in Area
- Players cannot Regenerate Life, Mana or Energy Shield
- Players cannot Suppress Spell Damage
- Players do not gain Experience
- Players gain #% reduced Flask Charges
- Players gain Instability on Kill
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour
- Players have #% less Cooldown Recovery Rate
- Players have #% less Defences T17
- Players have #% less effect of Flasks applied to them T17
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced Character Size
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech T17
- Players have #% reduced Movement Speed
- Players have #% to all maximum Resistances
- Players have #% to amount of Suppressed Spell Damage Prevented
- Players have Shroud Walker
- Players in Area are #% Delirious
- Players' modifiers to Light Radius also apply to this range
- Players' Travel Skills are Disabled
- Rare and Unique Monsters in Area are Possessed by # to # Tormented Spirits and their Minions are Touched
- Rare Monsters each have # additional Modifier T17 +1
- Rare Monsters each have # additional Modifiers
- Rare Monsters have #% chance to spawn a Duplicate of Map Boss on Death
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Essence effects
- Rare Monsters have Physical Thorns reflecting # Physical Damage
- Rare Monsters have Volatile Cores T17
- Rare monsters in area are Shaper-Touched T17
- Rare monsters in area Temporarily Revive on death T17
- Slaying Enemies close together can attract monsters from Beyond this realm
- The Maven interferes with Players T17
- Unique Boss deals #% increased Damage
- Unique Boss has #% increased Area of Effect
- Unique Boss has #% increased Attack and Cast Speed
- Unique Boss has #% increased Life
- Unique Bosses are Possessed
- Unique Monsters have a random Shrine Buff T17
- Unstable Players eventually detonate
- When Hit, Players gain a random Movement Speed
Levelling shopping list for vendors: tick the stats you want and set a minimum. With “any of them” an item needs one ticked stat, with “all of them” every one.
Sockets
Colours count inside one linked group, e.g. 3-link with 1 red, 1 green, 1 blue finds any R-G-B order. Sockets always apply on top of the stats.
Stats
Heist Contracts and Blueprints. Minimum values, rogue job levels and modifiers all apply together.
Minimum values
Required job level
Highlights contracts that need the job at this level or higher — higher levels mean better rewards. Blueprints list several jobs; every ticked job must be on it.
Modifiers 97
- #% increased Magic Monsters
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% increased number of Rare Monsters
- #% increased Total Heist Fee
- #% less effect of Curses on Monsters
- #% maximum Player Resistances per #% Alert Level
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% Player Cold Resistance per #% Alert Level
- #% Player Fire Resistance per #% Alert Level
- #% Player Lightning Resistance per #% Alert Level
- #% reduced Job speed
- #% to Monster Critical Strike Multiplier
- Alert Level increases by #% per second
- All Monster Damage from Hits always Ignites
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Buffs on Players expire #% faster
- Guards deal #% increased Damage
- Guards take #% reduced Damage
- Lockdown occurs immediately when Alert Level is full
- Monsters are Hexproof
- Monsters Blind on Hit
- Monsters cannot be Leeched from
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters have #% chance to Avoid Elemental Ailments
- Monsters have #% chance to gain a Frenzy Charge on Hit
- Monsters have #% chance to gain a Power Charge on Hit
- Monsters have #% chance to gain an Endurance Charge on Hit
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Inflict Withered for # seconds on Hit
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' skills Chain # additional times
- No Travel Cost
- Patrol Packs have #% increased chance to be replaced by an Elite Patrol Pack
- Patrol Packs take #% reduced damage
- Patrolling Monsters deal #% increased Damage
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players cannot inflict Exposure
- Players cannot Regenerate Life, Mana or Energy Shield
- Players gain #% reduced Flask Charges +1
- Players gain #% reduced Flask Charges per #% Alert Level
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour +1
- Players have #% less Armour per #% Alert Level
- Players have #% less Cooldown Recovery Rate
- Players have #% less Energy Shield Recovery Rate per #% Alert Level
- Players have #% less Evasion per #% Alert Level
- Players have #% less Life Recovery Rate per #% Alert Level
- Players have #% less Mana Recovery Rate per #% Alert Level
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% to all maximum Resistances
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Physical Thorns reflecting # Physical Damage
- Reinforcements have #% increased Attack Speed
- Reinforcements have #% increased Cast Speed
- Reinforcements have #% increased Movement Speed
- Reward Room Monsters deal #% increased Damage
- Reward Room Monsters take #% reduced Damage
- Reward Rooms have #% increased Monsters
- The Ring takes no Cut
Expedition Logbooks: pick the faction and area bonuses you want, avoid the modifiers your build cannot run.
Minimum values
Factions 4
- Black Scythe Mercenaries
- Druids of the Broken Circle
- Knights of the Sun
- Order of the Chalice
Area bonuses & bosses 18
- #% increased Explosive Placement Range
- #% increased Explosive Radius
- #% increased number of Explosives
- #% increased quantity of Artifacts dropped by Monsters
- #% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area
- Area contains # additional Afarud Commander Monster Marker
- Area contains # additional Afarud Monster Markers
- Area contains # additional Chest Markers
- Area contains #% increased number of Monster Markers
- Area contains #% increased number of Remnants
- Area contains #% increased number of Runic Monster Markers
- Area contains an additional Underground Area
- Area contains Medved, Feller of Heroes
- Area contains Olroth, Origin of the Fall
- Area contains Uhtred, Covetous Traitor
- Area contains Vorana, Last to Fall
- Excavated Chests have a #% chance to contain twice as many Items
- Remnants have #% chance to have an additional Suffix Modifier
Modifiers 60
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% less effect of Curses on Monsters
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% to Monster Critical Strike Multiplier
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Buffs on Players expire #% faster
- Monsters Blind on Hit
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' skills Chain # additional times
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players cannot inflict Exposure
- Players cannot Regenerate Life, Mana or Energy Shield
- Players gain #% reduced Flask Charges
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour
- Players have #% less Cooldown Recovery Rate
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% to all maximum Resistances
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Physical Thorns reflecting # Physical Damage
How the search works
- Quoted text is a pattern.
"regen"highlights every item whose text contains it. |means “or”."enfee|vulne"matches either one.- A leading
!negates."!regen|be le"hides items with any of them. - Space-separated patterns must all match.
"quantity: .(9\d|\d\d\d)%" "!regen"— 90%+ quantity without no regen.
FAQ
How do I use a map regex in Path of Exile?
Open your stash or the map device, click the search box and paste the generated text. Maps that match are highlighted. Avoided modifiers use a leading ! so maps carrying any of them stay dark.
Which modifiers should I avoid?
It depends on the build. Common picks are "Players cannot Regenerate", the leech mods for leech-reliant builds, "Players are Cursed with ...", reduced maximum resistances and the Physical/Elemental Thorns mods for melee. The quick presets above the list tick those in one click.
Why do some fragments look strange, like "ve .*% increased ar"?
Each modifier gets the shortest piece of text that no other map modifier, map name or map property contains. When both halves around a number also appear in other modifiers, the fragment spans the number with .* — the in-game search supports it.
Does it cover Tier 17 maps?
Yes. Modifiers that only roll on Tier 17 maps are marked T17 and can be hidden from the list. Thresholds also cover the More Maps / More Scarabs / More Currency lines and the map conversion chances.
Is the list checked against real maps?
Every fragment was tested on rare Tier 14–17 maps listed on the official trade site: each modifier line matched its own fragment and no fragment matched another line. Heist Contracts, Blueprints and Expedition Logbooks were checked the same way.
How do I share my regex?
Click Copy link. The link opens the same tab with the same thresholds and modifiers picked, so a guild mate can paste it straight into their stash search.
How does the vendor socket search work?
Pick a linked group size and the colours you need. The builder writes every colour order for one linked group (R-G-B, G-R-B, ...), so a 3-link with red, green and blue is found however the sockets are ordered.
Which Expedition Logbook bonuses can I search for?
The four factions, the area bonuses such as artifact quantity, explosive radius, remnants and chest markers, and the logbook bosses. Modifiers work like map modifiers.
Modifier data generated 2026-09-13.