PoE Price Check

Path of Exile 1 · darmowe narzędzie

Kreator regexów PoE

Teksty wyszukiwania do skrytki i vendora dla rzadkich map, sprzętu przy levelowaniu, kontraktów Heist i Expedition Logbooków. Wybierz, czego chcesz i czego Twój build nie udźwignie, a potem skopiuj tekst albo udostępnij link.

Wartości minimalne

Mody

192 linii modów map. Chcę podświetla mapy, które je mają, Omijaj ukrywa mapy z którymkolwiek z nich.

Szybko omijaj:
  • #% chance for Rare Monsters to Fracture on death T17
  • #% increased Magic Monsters
  • #% increased Monster Attack Speed
  • #% increased Monster Cast Speed
  • #% increased Monster Damage
  • #% increased Monster Movement Speed
  • #% increased number of Rare Monsters
  • #% less effect of Curses on Monsters
  • #% Monster Chaos Resistance
  • #% Monster Elemental Resistances
  • #% Monster Physical Damage Reduction
  • #% more Monster Life
  • #% to Monster Critical Strike Multiplier
  • All Damage from Monsters' Hits can Poison T17
  • All Legion monsters in Area must be released to claim Reward
  • All Magic and Normal Monsters in Area are in a Union of Souls
  • All Monster Damage can Ignite, Freeze and Shock T17
  • All Monster Damage from Hits always Ignites
  • All Strongboxes in Area must be opened to claim Reward
  • Area contains # additional guarded Exquisite Vaal Vessels
  • Area contains # additional pack of four Map Bosses
  • Area contains # additional packs of four Map Bosses
  • Area contains # additional packs of Frogs
  • Area contains # additional Rare Monsters that create Frost Walls and Flee
  • Area contains # Gigantic Rogue Exiles
  • Area contains a Bismuth Ore Deposit
  • Area contains a Blight Encounter
  • Area contains additional packs of Restless Dead
  • Area contains an additional Legion Encounter
  • Area contains Drowning Orbs T17
  • Area contains Einhar, Exilehunter
  • Area contains Labyrinth Hazards T17
  • Area contains many Detonation Totems
  • Area contains many Totems
  • Area contains patches of moving Marked Ground, inflicting random Marks T17
  • Area contains Runes of the Searing Exarch T17
  • Area contains The Elderslayers
  • Area contains The Feared
  • Area contains two Unique Bosses
  • Area contains Unstable Tentacle Fiends T17
  • Area has # additional random Modifiers
  • Area has increased monster variety
  • Area has patches of Burning Ground
  • Area has patches of Chilled Ground
  • Area has patches of Consecrated Ground
  • Area has patches of desecrated ground
  • Area has patches of Shocked Ground which increase Damage taken by #%
  • Area is affected by a Corrupting Tempest
  • Area is infested with Fungal Growths
  • Area is Influenced by the Originator's Memories
  • Area is inhabited by Abominations
  • Area is inhabited by Animals
  • Area is inhabited by Cultists of Kitava
  • Area is inhabited by Demons
  • Area is inhabited by Ghosts
  • Area is inhabited by Goatmen
  • Area is inhabited by Humanoids
  • Area is inhabited by Lunaris fanatics
  • Area is inhabited by Porcupines
  • Area is inhabited by ranged monsters
  • Area is inhabited by Sea Witches and their Spawn
  • Area is inhabited by Skeletons
  • Area is inhabited by Solaris fanatics
  • Area is inhabited by Undead
  • Areas contain Ritual Altars
  • Auras from Player Skills which affect Allies also affect Enemies T17
  • Beyond Bosses cannot spawn
  • Buffs on Players expire #% faster
  • Can be Anointed up to # times
  • Debuffs on Monsters expire #% faster T17
  • Delirium Reward Type: Armour
  • Delirium Reward Type: Currency
  • Delirium Reward Type: Divination Cards
  • Delirium Reward Type: Fragments
  • Delirium Reward Type: Jewellery
  • Delirium Reward Type: Map Items
  • Delirium Reward Type: Unique Items
  • Delirium Reward Type: Weapons
  • Durability of Ichor Pumps in Area is #
  • Legion Monsters in Area have a Volatile Core
  • Map Boss is accompanied by a Synthesis Boss T17
  • Map's Item Quantity Modifiers also affect Blight Chest count at #% value
  • Maven releases all Bosses at once
  • Maximum number of Players in Area is one
  • modifier from #% less to #% more, until Hit again
  • Monster Damage Penetrates #% Elemental Resistances T17
  • Monsters are Hexproof
  • Monsters Blind on Hit
  • Monsters can only be Damaged while within # metres of a Player
  • Monsters cannot be Leeched from
  • Monsters cannot be Stunned
  • Monsters cannot be Taunted
  • Monsters deal #% extra Physical Damage as Cold
  • Monsters deal #% extra Physical Damage as Fire
  • Monsters deal #% extra Physical Damage as Lightning
  • Monsters fire # additional Projectiles
  • Monsters from Beyond create Desecrated Ground
  • Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
  • Monsters gain #% of their Physical Damage as Extra Chaos Damage
  • Monsters gain #% of their Physical Damage as Extra Damage of a random Element T17
  • Monsters gain a Frenzy Charge on Hit
  • Monsters gain a Power Charge on Hit
  • Monsters gain an Endurance Charge on Hit
  • Monsters gain an Endurance Charge when hit
  • Monsters have # to Maximum Endurance Charges T17
  • Monsters have # to Maximum Frenzy Charges T17
  • Monsters have # to Maximum Power Charges T17
  • Monsters have #% chance to Avoid Elemental Ailments
  • Monsters have #% Chance to Block Attack Damage T17
  • Monsters have #% chance to Suppress Spell Damage
  • Monsters have #% increased Accuracy Rating
  • Monsters have #% increased Area of Effect
  • Monsters have #% increased Critical Strike Chance
  • Monsters have #% increased Poison Duration T17
  • Monsters have a #% chance to avoid Poison, Impale, and Bleeding
  • Monsters have a #% chance to Ignite, Freeze and Shock on Hit
  • Monsters Hinder on Hit with Spells
  • Monsters Ignite, Freeze and Shock on Hit
  • Monsters inflict # Grasping Vines on Hit T17
  • Monsters inflict Petrification for # seconds on hit
  • Monsters Inflict Withered for # seconds on Hit
  • Monsters Kill things with #% or lower Life on Hit
  • Monsters Maim on Hit with Attacks
  • Monsters Poison on Hit
  • Monsters steal Power, Frenzy and Endurance charges on Hit
  • Monsters take #% reduced Extra Damage from Critical Strikes
  • Monsters' Action Speed cannot be modified to below Base Value
  • Monsters' Attacks have #% chance to Impale on Hit
  • Monsters' Movement Speed cannot be modified to below Base Value
  • Monsters' Projectiles can Chain when colliding with Terrain
  • Monsters' skills Chain # additional times
  • Must fully complete all Ritual Encounters in Area to claim Reward
  • Must successfully defend all Ichor Pumps in Area to claim Reward
  • Natural inhabitants of this area have been removed
  • Non-Unique Equipment found in Area drops as Currency instead
  • Only opens # Portal to Area
  • Only opens # Portals to Area
  • Players are assaulted by Bloodstained Sawblades T17
  • Players are assaulted by many dangerous Apparitions
  • Players are Cursed with Elemental Weakness
  • Players are Cursed with Enfeeble
  • Players are Cursed with Temporal Chains
  • Players are Cursed with Vulnerability
  • Players are targeted by a Meteor when they use a Flask T17
  • Players cannot Block
  • Players cannot Evade
  • Players cannot gain Flask Charges
  • Players cannot inflict Exposure
  • Players cannot Recover Life or Energy Shield above #% during Rituals in Area
  • Players cannot Regenerate Life, Mana or Energy Shield
  • Players cannot Suppress Spell Damage
  • Players do not gain Experience
  • Players gain #% reduced Flask Charges
  • Players gain Instability on Kill
  • Players have #% less Accuracy Rating
  • Players have #% less Area of Effect
  • Players have #% less Armour
  • Players have #% less Cooldown Recovery Rate
  • Players have #% less Defences T17
  • Players have #% less effect of Flasks applied to them T17
  • Players have #% less Recovery Rate of Life and Energy Shield
  • Players have #% reduced Chance to Block
  • Players have #% reduced Character Size
  • Players have #% reduced effect of Non-Curse Auras from Skills
  • Players have #% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech T17
  • Players have #% reduced Movement Speed
  • Players have #% to all maximum Resistances
  • Players have #% to amount of Suppressed Spell Damage Prevented
  • Players have Shroud Walker
  • Players in Area are #% Delirious
  • Players' modifiers to Light Radius also apply to this range
  • Players' Travel Skills are Disabled
  • Rare and Unique Monsters in Area are Possessed by # to # Tormented Spirits and their Minions are Touched
  • Rare Monsters each have # additional Modifier T17 +1
  • Rare Monsters each have # additional Modifiers
  • Rare Monsters have #% chance to spawn a Duplicate of Map Boss on Death
  • Rare Monsters have Elemental Thorns reflecting # Elemental Damage
  • Rare Monsters have Essence effects
  • Rare Monsters have Physical Thorns reflecting # Physical Damage
  • Rare Monsters have Volatile Cores T17
  • Rare monsters in area are Shaper-Touched T17
  • Rare monsters in area Temporarily Revive on death T17
  • Slaying Enemies close together can attract monsters from Beyond this realm
  • The Maven interferes with Players T17
  • Unique Boss deals #% increased Damage
  • Unique Boss has #% increased Area of Effect
  • Unique Boss has #% increased Attack and Cast Speed
  • Unique Boss has #% increased Life
  • Unique Bosses are Possessed
  • Unique Monsters have a random Shrine Buff T17
  • Unstable Players eventually detonate
  • When Hit, Players gain a random Movement Speed

Jak działa wyszukiwarka

  1. Tekst w cudzysłowie to wzorzec. "regen" podświetla każdy przedmiot, którego tekst go zawiera.
  2. | oznacza „lub”. "enfee|vulne" pasuje do jednego albo drugiego.
  3. ! na początku to zaprzeczenie. "!regen|be le" ukrywa przedmioty z którymkolwiek z nich.
  4. Wzorce oddzielone spacją muszą pasować wszystkie. "quantity: .(9\d|\d\d\d)%" "!regen" — quantity 90%+ bez braku regeneracji.

Najczęstsze pytania

Jak używać regexu do map w Path of Exile?

Otwórz skrytkę albo urządzenie map, kliknij pole wyszukiwania i wklej wygenerowany tekst. Pasujące mapy zostaną podświetlone. Omijane mody mają ! na początku, więc mapy z którymkolwiek z nich pozostają ciemne.

Których modów unikać?

Zależy od buildu. Najczęściej omijane to „Players cannot Regenerate”, mody na leech dla buildów opartych na leechu, „Players are Cursed with ...”, obniżone maksymalne odporności i mody Physical/Elemental Thorns dla postaci walczących wręcz. Gotowe zestawy nad listą zaznaczają je jednym kliknięciem.

Czemu niektóre fragmenty wyglądają dziwnie, np. „ve .*% increased ar”?

Każdy mod dostaje najkrótszy kawałek tekstu, którego nie zawiera żaden inny mod map, nazwa mapy ani jej właściwość. Gdy obie części wokół liczby występują też w innych modach, fragment przechodzi przez liczbę za pomocą .* — wyszukiwarka w grze to obsługuje.

Czy obejmuje mapy Tier 17?

Tak. Mody wypadające tylko na mapach Tier 17 mają oznaczenie T17 i można je ukryć. Progi obejmują też linie More Maps / More Scarabs / More Currency i szanse zamiany map.

Czy lista jest sprawdzona na prawdziwych mapach?

Każdy fragment przetestowaliśmy na rzadkich mapach Tier 14–17 z oficjalnej strony trade: każda linia moda trafiała swój fragment i żaden fragment nie trafiał innej linii. Kontrakty i Blueprinty Heist oraz Expedition Logbooki sprawdziliśmy tak samo.

Jak udostępnić swój regex?

Kliknij „Kopiuj link”. Link otwiera tę samą zakładkę z tymi samymi progami i modami, więc znajomy z gildii wklei go od razu do swojej skrytki.

Jak działa wyszukiwanie gniazd u vendora?

Wybierz wielkość połączonej grupy i potrzebne kolory. Kreator wypisuje każdą kolejność kolorów w jednej grupie (R-G-B, G-R-B, ...), więc 3-link z czerwonym, zielonym i niebieskim znajdzie się niezależnie od ułożenia gniazd.

Jakich bonusów Expedition Logbooka mogę szukać?

Czterech frakcji, bonusów obszarów, takich jak ilość artefaktów, zasięg eksplozji, remnanty i znaczniki skrzyń, oraz bossów logbooka. Mody działają jak mody map.

Dane modów wygenerowane 2026-09-13.