Path of Exile 1 · kostenloses Tool
PoE Regex Builder
Suchtexte für Truhe und Händler für seltene Maps, Leveling-Ausrüstung, Heist-Kontrakte und Expedition-Logbücher. Wähle, was du willst und was dein Build nicht schafft, dann kopiere den Text oder teile den Link.
Mindestwerte
Mods
192 Map-Mod-Zeilen. Will hebt Maps mit ihnen hervor, Meiden blendet Maps mit einem davon aus.
- #% chance for Rare Monsters to Fracture on death T17
- #% increased Magic Monsters
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% increased number of Rare Monsters
- #% less effect of Curses on Monsters
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% to Monster Critical Strike Multiplier
- All Damage from Monsters' Hits can Poison T17
- All Legion monsters in Area must be released to claim Reward
- All Magic and Normal Monsters in Area are in a Union of Souls
- All Monster Damage can Ignite, Freeze and Shock T17
- All Monster Damage from Hits always Ignites
- All Strongboxes in Area must be opened to claim Reward
- Area contains # additional guarded Exquisite Vaal Vessels
- Area contains # additional pack of four Map Bosses
- Area contains # additional packs of four Map Bosses
- Area contains # additional packs of Frogs
- Area contains # additional Rare Monsters that create Frost Walls and Flee
- Area contains # Gigantic Rogue Exiles
- Area contains a Bismuth Ore Deposit
- Area contains a Blight Encounter
- Area contains additional packs of Restless Dead
- Area contains an additional Legion Encounter
- Area contains Drowning Orbs T17
- Area contains Einhar, Exilehunter
- Area contains Labyrinth Hazards T17
- Area contains many Detonation Totems
- Area contains many Totems
- Area contains patches of moving Marked Ground, inflicting random Marks T17
- Area contains Runes of the Searing Exarch T17
- Area contains The Elderslayers
- Area contains The Feared
- Area contains two Unique Bosses
- Area contains Unstable Tentacle Fiends T17
- Area has # additional random Modifiers
- Area has increased monster variety
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Area is affected by a Corrupting Tempest
- Area is infested with Fungal Growths
- Area is Influenced by the Originator's Memories
- Area is inhabited by Abominations
- Area is inhabited by Animals
- Area is inhabited by Cultists of Kitava
- Area is inhabited by Demons
- Area is inhabited by Ghosts
- Area is inhabited by Goatmen
- Area is inhabited by Humanoids
- Area is inhabited by Lunaris fanatics
- Area is inhabited by Porcupines
- Area is inhabited by ranged monsters
- Area is inhabited by Sea Witches and their Spawn
- Area is inhabited by Skeletons
- Area is inhabited by Solaris fanatics
- Area is inhabited by Undead
- Areas contain Ritual Altars
- Auras from Player Skills which affect Allies also affect Enemies T17
- Beyond Bosses cannot spawn
- Buffs on Players expire #% faster
- Can be Anointed up to # times
- Debuffs on Monsters expire #% faster T17
- Delirium Reward Type: Armour
- Delirium Reward Type: Currency
- Delirium Reward Type: Divination Cards
- Delirium Reward Type: Fragments
- Delirium Reward Type: Jewellery
- Delirium Reward Type: Map Items
- Delirium Reward Type: Unique Items
- Delirium Reward Type: Weapons
- Durability of Ichor Pumps in Area is #
- Legion Monsters in Area have a Volatile Core
- Map Boss is accompanied by a Synthesis Boss T17
- Map's Item Quantity Modifiers also affect Blight Chest count at #% value
- Maven releases all Bosses at once
- Maximum number of Players in Area is one
- modifier from #% less to #% more, until Hit again
- Monster Damage Penetrates #% Elemental Resistances T17
- Monsters are Hexproof
- Monsters Blind on Hit
- Monsters can only be Damaged while within # metres of a Player
- Monsters cannot be Leeched from
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters from Beyond create Desecrated Ground
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain #% of their Physical Damage as Extra Damage of a random Element T17
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters gain an Endurance Charge when hit
- Monsters have # to Maximum Endurance Charges T17
- Monsters have # to Maximum Frenzy Charges T17
- Monsters have # to Maximum Power Charges T17
- Monsters have #% chance to Avoid Elemental Ailments
- Monsters have #% Chance to Block Attack Damage T17
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have #% increased Poison Duration T17
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Ignite, Freeze and Shock on Hit
- Monsters inflict # Grasping Vines on Hit T17
- Monsters inflict Petrification for # seconds on hit
- Monsters Inflict Withered for # seconds on Hit
- Monsters Kill things with #% or lower Life on Hit
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' Projectiles can Chain when colliding with Terrain
- Monsters' skills Chain # additional times
- Must fully complete all Ritual Encounters in Area to claim Reward
- Must successfully defend all Ichor Pumps in Area to claim Reward
- Natural inhabitants of this area have been removed
- Non-Unique Equipment found in Area drops as Currency instead
- Only opens # Portal to Area
- Only opens # Portals to Area
- Players are assaulted by Bloodstained Sawblades T17
- Players are assaulted by many dangerous Apparitions
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players are targeted by a Meteor when they use a Flask T17
- Players cannot Block
- Players cannot Evade
- Players cannot gain Flask Charges
- Players cannot inflict Exposure
- Players cannot Recover Life or Energy Shield above #% during Rituals in Area
- Players cannot Regenerate Life, Mana or Energy Shield
- Players cannot Suppress Spell Damage
- Players do not gain Experience
- Players gain #% reduced Flask Charges
- Players gain Instability on Kill
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour
- Players have #% less Cooldown Recovery Rate
- Players have #% less Defences T17
- Players have #% less effect of Flasks applied to them T17
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced Character Size
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech T17
- Players have #% reduced Movement Speed
- Players have #% to all maximum Resistances
- Players have #% to amount of Suppressed Spell Damage Prevented
- Players have Shroud Walker
- Players in Area are #% Delirious
- Players' modifiers to Light Radius also apply to this range
- Players' Travel Skills are Disabled
- Rare and Unique Monsters in Area are Possessed by # to # Tormented Spirits and their Minions are Touched
- Rare Monsters each have # additional Modifier T17 +1
- Rare Monsters each have # additional Modifiers
- Rare Monsters have #% chance to spawn a Duplicate of Map Boss on Death
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Essence effects
- Rare Monsters have Physical Thorns reflecting # Physical Damage
- Rare Monsters have Volatile Cores T17
- Rare monsters in area are Shaper-Touched T17
- Rare monsters in area Temporarily Revive on death T17
- Slaying Enemies close together can attract monsters from Beyond this realm
- The Maven interferes with Players T17
- Unique Boss deals #% increased Damage
- Unique Boss has #% increased Area of Effect
- Unique Boss has #% increased Attack and Cast Speed
- Unique Boss has #% increased Life
- Unique Bosses are Possessed
- Unique Monsters have a random Shrine Buff T17
- Unstable Players eventually detonate
- When Hit, Players gain a random Movement Speed
Einkaufsliste für Händler beim Leveln: hake Werte an und setze ein Minimum. Bei „einer davon“ braucht ein Item einen angehakten Wert, bei „alle“ jeden.
Sockel
Farben zählen innerhalb einer verbundenen Gruppe, z. B. findet ein 3-Link mit 1 Rot, 1 Grün und 1 Blau jede R-G-B-Reihenfolge. Sockel gelten immer zusätzlich zu den Werten.
Werte
Heist-Kontrakte und Blueprints. Mindestwerte, Job-Level der Schurken und Mods gelten gemeinsam.
Mindestwerte
Benötigtes Job-Level
Hebt Kontrakte hervor, die den Job auf diesem Level oder höher brauchen — höhere Level bedeuten bessere Belohnungen. Blueprints nennen mehrere Jobs; jeder angehakte muss dabei sein.
Mods 97
- #% increased Magic Monsters
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% increased number of Rare Monsters
- #% increased Total Heist Fee
- #% less effect of Curses on Monsters
- #% maximum Player Resistances per #% Alert Level
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% Player Cold Resistance per #% Alert Level
- #% Player Fire Resistance per #% Alert Level
- #% Player Lightning Resistance per #% Alert Level
- #% reduced Job speed
- #% to Monster Critical Strike Multiplier
- Alert Level increases by #% per second
- All Monster Damage from Hits always Ignites
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Buffs on Players expire #% faster
- Guards deal #% increased Damage
- Guards take #% reduced Damage
- Lockdown occurs immediately when Alert Level is full
- Monsters are Hexproof
- Monsters Blind on Hit
- Monsters cannot be Leeched from
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters have #% chance to Avoid Elemental Ailments
- Monsters have #% chance to gain a Frenzy Charge on Hit
- Monsters have #% chance to gain a Power Charge on Hit
- Monsters have #% chance to gain an Endurance Charge on Hit
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Inflict Withered for # seconds on Hit
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' skills Chain # additional times
- No Travel Cost
- Patrol Packs have #% increased chance to be replaced by an Elite Patrol Pack
- Patrol Packs take #% reduced damage
- Patrolling Monsters deal #% increased Damage
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players cannot inflict Exposure
- Players cannot Regenerate Life, Mana or Energy Shield
- Players gain #% reduced Flask Charges +1
- Players gain #% reduced Flask Charges per #% Alert Level
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour +1
- Players have #% less Armour per #% Alert Level
- Players have #% less Cooldown Recovery Rate
- Players have #% less Energy Shield Recovery Rate per #% Alert Level
- Players have #% less Evasion per #% Alert Level
- Players have #% less Life Recovery Rate per #% Alert Level
- Players have #% less Mana Recovery Rate per #% Alert Level
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% to all maximum Resistances
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Physical Thorns reflecting # Physical Damage
- Reinforcements have #% increased Attack Speed
- Reinforcements have #% increased Cast Speed
- Reinforcements have #% increased Movement Speed
- Reward Room Monsters deal #% increased Damage
- Reward Room Monsters take #% reduced Damage
- Reward Rooms have #% increased Monsters
- The Ring takes no Cut
Expedition-Logbücher: wähle Fraktion und Gebietsboni, meide Mods, die dein Build nicht schafft.
Mindestwerte
Fraktionen 4
- Black Scythe Mercenaries
- Druids of the Broken Circle
- Knights of the Sun
- Order of the Chalice
Gebietsboni & Bosse 18
- #% increased Explosive Placement Range
- #% increased Explosive Radius
- #% increased number of Explosives
- #% increased quantity of Artifacts dropped by Monsters
- #% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area
- Area contains # additional Afarud Commander Monster Marker
- Area contains # additional Afarud Monster Markers
- Area contains # additional Chest Markers
- Area contains #% increased number of Monster Markers
- Area contains #% increased number of Remnants
- Area contains #% increased number of Runic Monster Markers
- Area contains an additional Underground Area
- Area contains Medved, Feller of Heroes
- Area contains Olroth, Origin of the Fall
- Area contains Uhtred, Covetous Traitor
- Area contains Vorana, Last to Fall
- Excavated Chests have a #% chance to contain twice as many Items
- Remnants have #% chance to have an additional Suffix Modifier
Mods 60
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% less effect of Curses on Monsters
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% to Monster Critical Strike Multiplier
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Buffs on Players expire #% faster
- Monsters Blind on Hit
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' skills Chain # additional times
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players cannot inflict Exposure
- Players cannot Regenerate Life, Mana or Energy Shield
- Players gain #% reduced Flask Charges
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour
- Players have #% less Cooldown Recovery Rate
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% to all maximum Resistances
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Physical Thorns reflecting # Physical Damage
So funktioniert die Suche
- Text in Anführungszeichen ist ein Muster.
"regen"hebt jedes Item hervor, dessen Text es enthält. |bedeutet „oder“."enfee|vulne"passt auf das eine oder andere.- Ein vorangestelltes
!verneint."!regen|be le"blendet Items mit einem davon aus. - Durch Leerzeichen getrennte Muster müssen alle passen.
"quantity: .(9\d|\d\d\d)%" "!regen"— 90%+ Quantity ohne „keine Regeneration“.
Häufige Fragen
Wie benutze ich einen Map-Regex in Path of Exile?
Öffne deine Truhe oder das Map-Gerät, klicke ins Suchfeld und füge den erzeugten Text ein. Passende Maps werden hervorgehoben. Gemiedene Mods beginnen mit !, daher bleiben Maps mit einem davon dunkel.
Welche Mods sollte ich meiden?
Das hängt vom Build ab. Häufig gemieden werden „Players cannot Regenerate“, die Leech-Mods für Leech-Builds, „Players are Cursed with ...“, reduzierte maximale Widerstände und die Physical/Elemental-Thorns-Mods für Nahkämpfer. Die Vorlagen über der Liste haken sie mit einem Klick an.
Warum sehen manche Fragmente seltsam aus, z. B. „ve .*% increased ar“?
Jeder Mod bekommt das kürzeste Textstück, das kein anderer Map-Mod, Map-Name und keine Map-Eigenschaft enthält. Kommen beide Hälften um eine Zahl auch in anderen Mods vor, überspannt das Fragment die Zahl mit .* — die Suche im Spiel unterstützt das.
Werden Tier-17-Maps abgedeckt?
Ja. Mods, die nur auf Tier-17-Maps vorkommen, sind mit T17 markiert und lassen sich ausblenden. Die Schwellen decken auch More Maps / More Scarabs / More Currency und die Map-Umwandlungschancen ab.
Ist die Liste an echten Maps geprüft?
Jedes Fragment wurde an seltenen Tier-14–17-Maps von der offiziellen Trade-Seite getestet: jede Mod-Zeile traf ihr eigenes Fragment und kein Fragment traf eine andere Zeile. Heist-Kontrakte, Blueprints und Expedition-Logbücher wurden genauso geprüft.
Wie teile ich meinen Regex?
Klicke auf „Link kopieren“. Der Link öffnet denselben Tab mit denselben Schwellen und Mods, so kann ihn ein Gildenkollege direkt in seine Truhensuche einfügen.
Wie funktioniert die Sockelsuche beim Händler?
Wähle die Größe der verbundenen Gruppe und die nötigen Farben. Der Builder schreibt jede Farbreihenfolge für eine Gruppe (R-G-B, G-R-B, ...), sodass ein 3-Link mit Rot, Grün und Blau unabhängig von der Anordnung gefunden wird.
Nach welchen Boni von Expedition-Logbüchern kann ich suchen?
Nach den vier Fraktionen, Gebietsboni wie Artefaktmenge, Explosionsradius, Remnants und Truhenmarkierungen sowie den Logbuch-Bossen. Mods funktionieren wie Map-Mods.
Mod-Daten erzeugt am 2026-09-13.