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Path of Exile 2 · kostenloses Tool

PoE2 Instill-Rechner

Welche drei Distilled Emotions welches Notable auf deinem Amulett geben — und welches Notable deine Emotionen ergeben. Die Reihenfolge zählt: dieselben Emotionen in anderer Reihenfolge ergeben ein anderes Notable.

Was ergeben meine Emotionen?

Wähle für jeden Slot eine Emotion.

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Emotion-Stufen: DilutedLiquidConcentratedPotent

875 Notables

  • Abasement

    ParanoiaDespairFear
    • 20% increased Stun Recovery
    • Gain additional Stun Threshold equal to 30% of maximum Energy Shield
  • Acceleration

    FearEnvyDisgust
    • 3% increased Movement Speed
    • 10% increased Skill Speed
  • Adaptable Assault

    EnvyGuiltEnvy
    • +0.4 metres to Melee Strike Range if you've dealt a Projectile Attack Hit in the past eight seconds
    • Projectiles have 25% chance to Fork if you've dealt a Melee Hit in the past eight seconds
  • Adaptive Skin

    DisgustIsolationGuilt
    • +1% to Maximum Resistances of each Elemental Damage Type you have been Hit with Recently
  • Admonisher

    DisgustSufferingDisgust
    • 25% increased Warcry Cooldown Recovery Rate
    • 25% increased Warcry Speed
  • Adrenaline Rush

    DisgustIreFear
    • 8% increased Attack Speed if you've killed Recently
    • 4% increased Movement Speed if you've Killed Recently
  • Advanced Munitions

    GuiltFearGreed
    • 25% increased chance to inflict Ailments with Projectiles
  • Adverse Growth

    IreParanoiaDisgust
    • 20% of Damage taken Recouped as Mana
    • 20% reduced Life Regeneration rate
  • Afterimage

    GuiltGreedDisgust
    • 60% increased Evasion Rating if you have Hit an Enemy Recently
    • 5% reduced Movement Speed Penalty from using Skills while moving
  • Aftershocks

    DespairGuiltGreed
    • Slam Skills you use yourself have 30% increased Aftershock Area of Effect
  • Against the Elements

    DisgustIreEnvy
    • 30% increased Elemental Ailment Threshold
    • 15% reduced Slowing Potency of Debuffs on You
  • Aggravation

    DespairSufferingEnvy
    • 10% chance to Aggravate Bleeding on targets you Hit with Attacks
  • Agile Sprinter

    ParanoiaFearIre
    • 100% increased Evasion Rating while Sprinting
  • Agile Succession

    GreedGreedDisgust
    • 6% increased Attack Speed
    • 30% increased Evasion Rating if you have Hit an Enemy Recently
  • Agonising Calamity

    DisgustSufferingIsolation
    • 40% increased Chaos Damage while affected by Herald of Plague
    • 40% increased Physical Damage while affected by Herald of Blood
  • Alchemical Oil

    IreIsolationGuilt
    • 30% increased Exposure Effect
  • All For One

    ParanoiaDisgustSuffering
    • 12% increased Area of Effect
    • 20% reduced Presence Area of Effect
  • All Natural

    FearFearGreed
    • +5% to all Elemental Resistances
    • 30% increased Elemental Damage
  • Altered Brain Chemistry

    IreEnvyGuilt
    • 25% increased Mana Recovery from Flasks
    • 10% increased Mana Recovery Rate during Effect of any Mana Flask
  • Alternating Current

    IreIreSuffering
    • 25% increased Mana Regeneration Rate if you have Shocked an Enemy Recently
    • 20% increased Magnitude of Shock you inflict
  • Among the Hordes

    SufferingGreedSuffering
    • 15% increased Attack Damage
    • 3% increased Movement Speed
    • Minions have 10% increased Movement Speed
  • Ancestral Alacrity

    SufferingParanoiaGuilt
    • 8% increased Attack and Cast Speed if you've summoned a Totem Recently
    • 30% increased Totem Placement speed
  • Ancestral Artifice

    SufferingSufferingSuffering
    • Melee Attack Skills have +1 to maximum number of Summoned Totems
    • 20% increased Totem Placement range
  • Ancestral Conduits

    DespairSufferingSuffering
    • 12% increased Attack and Cast Speed if you've summoned a Totem Recently
  • Ancestral Mending

    EnvyFearParanoia
    • Regenerate 1% of maximum Life per second while you have a Totem
    • Totems Regenerate 3% of maximum Life per second
  • Ancestral Reach

    SufferingParanoiaIre
    • 25% increased Totem Placement speed
    • 50% increased Totem Placement range
  • Ancestral Unity

    SufferingFearEnvy
    • Attacks used by Totems have 4% increased Attack Speed per Summoned Totem
  • Ancient Aegis

    DespairParanoiaEnvy
    • 60% increased Armour from Equipped Body Armour
    • 60% increased Energy Shield from Equipped Body Armour
  • Anticipation

    DisgustIreDespair
    • Sealed Skills have 25% increased Seal gain frequency
  • Apocalypse

    SufferingParanoiaGreed
    • +8% to Critical Hit Chance of Herald Skills
    • 30% reduced Damage
  • Arcane Alchemy

    EnvyGreedGreed
    • +10 to Intelligence
    • Mana Flasks gain 0.1 charges per Second
  • Arcane Blossom

    EnvyDespairDespair
    • 15% increased Mana Recovery rate
  • Arcane Intensity

    DisgustFearDespair
    • 3% increased Spell Damage per 100 maximum Mana
  • Arcane Mixtures

    ParanoiaParanoiaGuilt
    • 10% increased Cast Speed if you've used a Mana Flask Recently
    • Mana Flasks gain 0.1 charges per Second
  • Arcane Nature

    GuiltIsolationIre
    • 12% increased Area of Effect while you have Arcane Surge
    • 30% increased Spell Damage while you have Arcane Surge
  • Arcane Remnants

    DespairGuiltEnvy
    • Recover 3% of Maximum Mana when you collect a Remnant
  • Archon of the Blizzard

    IsolationFearIre
    • Gain Elemental Archon when your Energy Shield Recharge begins
  • Archon of the Storm

    FearIsolationGuilt
    • Gain Elemental Archon after spending 100% of your Maximum Mana
  • Archon of Undeath

    GuiltSufferingIsolation
    • 15% chance to gain Archon of Undeath when you use a Command skill
  • Arsonist

    IsolationGreedDespair
    • Ignites you inflict deal Damage 18% faster
  • Artillery Strike

    SufferingSufferingFear
    • 15% increased Area of Effect while you have a Totem
    • Attack Skills have +1 to maximum number of Summoned Ballista Totems
  • Asceticism

    IsolationIreGuilt
    • Stun Threshold is based on 30% of your Energy Shield instead of Life
  • Aspiring Genius

    SufferingGreedGreed
    • 10% chance to Gain Arcane Surge when you deal a Critical Hit
    • 20% increased Mana Regeneration Rate
  • At your Command

    SufferingDespairEnvy
    • Minions deal 10% increased Damage with Command Skills for each different type of Persistent Minion in your Presence
  • Augmented Flesh

    ContemptSufferingSuffering
    • Grants 2 additional Skill Slots
  • Authority

    GreedEnvySuffering
    • 15% increased Area of Effect for Attacks
    • 10% increased Cooldown Recovery Rate
  • Avoiding Deflection

    DisgustGreedSuffering
    • -5% to amount of Damage Prevented by Deflection
    • 20% increased Deflection Rating
  • Back in Action

    IreGuiltGreed
    • 80% increased Stun Recovery
  • Backup Plan

    GreedGreedIre
    • 40% increased Armour if you haven't been Hit Recently
    • 40% increased Evasion Rating if you have been Hit Recently
    • 20% increased Armour and Evasion Rating
  • Bannerman

    SufferingGreedIre
    • Banner Buffs linger on you for 2 seconds after you leave the Area
  • Barbaric Strength

    GuiltDespairEnvy
    • 45% increased Critical Damage Bonus
    • 10% increased Mana Cost of Skills
    • +10 to Strength
  • Barrier of Venarius

    DespairGreedEnvy
    • 25% reduced Armour Break taken
    • Defend with 120% of Armour while not on Low Energy Shield
    • 20% increased maximum Energy Shield
  • Bashing Beast

    DespairParanoiaDisgust
    • Enemies you Heavy Stun while Shapeshifted are Intimidated for 6 seconds
  • Bastion of Light

    ContemptFearDespair
    • Blind Enemies 3 metres in front of you every 0.25 seconds while your Shield is raised
    • Raise Shield inflicts Parried for 2 seconds on Hit
  • Battle Fever

    DisgustGuiltIsolation
    • 25% increased Physical Damage
    • 5% increased Skill Speed
  • Battle Trance

    IsolationDisgustFear
    • +8 to Maximum Rage
  • Bear's Roar

    ParanoiaEnvyGreed
    • 40% increased Stun buildup if you have Shapeshifted to an Animal form Recently
  • Beastial Skin

    GreedDisgustEnvy
    • 100% increased Evasion Rating from Equipped Body Armour
  • Beef

    FearDisgustFear
    • +25 to Strength
  • Behemoth

    FearIsolationGreed
    • 8% increased Area of Effect for Attacks
    • 3% increased maximum Life
    • 5% chance for Slam Skills you use yourself to cause an additional Aftershock
  • Bestial Rage

    IreDisgustFear
    • Gain 1 Rage on Melee Hit
    • Every 10 Rage also grants 12% increased Physical Damage
  • Bhatair's Storm

    GuiltFearIsolation
    • Archon recovery period expires 10% faster
    • 10% increased effect of Archon Buffs on you
    • +12% of Armour also applies to Elemental Damage
    • 8% faster start of Energy Shield Recharge
  • Biting Frost

    GuiltIsolationGuilt
    • Enemies Frozen by you take 20% increased Cold Damage
    • 20% reduced Freeze Duration on Enemies
  • Blade Catcher

    FearEnvyGuilt
    • +15 to Strength
    • Defend with 200% of Armour against Critical Hits
  • Blade Flurry

    EnvyEnvyDespair
    • 6% increased Attack Speed while Dual Wielding
    • 15% increased Attack Critical Hit Chance while Dual Wielding
  • Blazing Arms

    SufferingEnvyDespair
    • 16% increased Attack Damage
    • 16% increased Fire Damage
    • 30% increased Flammability Magnitude
  • Bleeding Out

    DespairSufferingFear
    • +250 to Accuracy against Bleeding Enemies
    • Bleeding you inflict deals Damage 10% faster
  • Blessing of the Moon

    FearGuiltDespair
    • 8% increased Skill Effect Duration per Enemy you've Frozen in the last 8 seconds, up to 40%
  • Blinding Flash

    IreGuiltIre
    • 20% increased Blind Effect
    • Blind Enemies when they Stun you
  • Blinding Strike

    EnvyFearEnvy
    • 24% increased Attack Damage
    • 10% chance to Blind Enemies on Hit with Attacks
  • Blood of Rage

    IsolationDespairIsolation
    • Gain 8 Rage when you use a Life Flask
  • Blood of the Wolf

    IsolationIreDespair
    • 15% increased amount of Life Leeched while Shapeshifted
    • 15% increased Life Regeneration rate while Shapeshifted
    • +1% to Maximum Cold Resistance while Shapeshifted
  • Blood Rush

    GuiltFearDisgust
    • 6% of Skill Mana Costs Converted to Life Costs
    • 6% increased Skill Speed
  • Blood Tearing

    DespairIsolationGreed
    • 15% increased Magnitude of Bleeding you inflict
    • 25% increased Physical Damage
  • Blood Transfusion

    ParanoiaParanoiaSuffering
    • 25% increased Life Regeneration rate
    • 25% of Spell Mana Cost Converted to Life Cost
  • Bloodletting

    FearSufferingIre
    • 15% increased Magnitude of Bleeding you inflict
    • 10% chance to inflict Bleeding on Hit
  • Bloodthirsty

    DisgustDisgustFear
    • 30% increased Armour and Evasion Rating while Leeching
    • 10% increased Attack Speed while Leeching
    • 20% increased Damage while Leeching
  • Blurred Motion

    DespairParanoiaIre
    • 10% increased Accuracy Rating
    • 5% increased Attack Speed
    • 5% increased Dexterity
  • Bolstering Yell

    SufferingDisgustParanoia
    • Empowered Attacks deal 30% increased Damage
    • Warcry Skills have 30% increased Area of Effect
  • Bond of the Ape

    DespairParanoiaIsolation
    • 12% increased Area of Effect
    • Companions have 30% increased Area of Effect
  • Bond of the Cat

    EnvyIreIre
    • Companions have 20% increased Movement Speed
    • 5% reduced Movement Speed Penalty from using Skills while moving
  • Bond of the Mamba

    IreGreedDisgust
    • Companions gain 12% Damage as extra Chaos Damage
    • Gain 4% of Physical Damage as extra Chaos Damage
  • Bond of the Owl

    GuiltIreDespair
    • Companions gain 12% Damage as extra Cold Damage
    • Gain 6% of Damage as Extra Cold Damage
  • Bond of the Viper

    IreIreDisgust
    • Companions have a 40% chance to Poison on Hit
    • 16% increased Skill Effect Duration
  • Bond of the Wolf

    ParanoiaParanoiaEnvy
    • 6% increased Attack Speed
    • Companions have 50% chance to gain Onslaught on Kill
  • Bonded Precision

    DisgustEnvySuffering
    • Allies in your Presence have 25% increased Critical Hit Chance
    • 25% increased Critical Hit Chance
  • Bone Chains

    FearDespairFear
    • Physical Spell Critical Hits build Pin
  • Boon of the Beast

    FearSufferingParanoia
    • When you Shapeshift to Human form, gain 10% increased Spell Damage per second you were Shapeshifted, up to a maximum of 80%, for 8 seconds
  • Boundless Growth

    FearParanoiaGreed
    • Plants have a 20% chance to immediately Overgrow
  • Bounty Hunter

    DespairSufferingGuilt
    • 25% increased Culling Strike Threshold
    • Recover 1% of maximum Life on Kill
    • Recover 1% of maximum Mana on Kill
  • Brain Freeze

    GreedIreSuffering
    • 20% increased Cold Damage
    • Enemies Frozen by you have -8% to Cold Resistance
  • Brain Storm

    SufferingGuiltGuilt
    • 15% increased Mana Cost Efficiency
    • 20% increased Lightning Damage
  • Branching Bolts

    SufferingDisgustIre
    • 60% chance for Lightning Skills to Chain an additional time
  • Bravado

    SufferingGuiltDespair
    • Empowered Attacks have 50% increased Stun Buildup
    • 100% increased Stun Threshold during Empowered Attacks
  • Breakage

    FearEnvyGreed
    • Break 60% increased Armour
    • 10% chance to Defend with 200% of Armour
  • Breaking Blows

    DisgustDisgustDisgust
    • 12% increased Area of Effect if you have Stunned an Enemy Recently
    • 30% increased Stun Buildup
  • Breaking Point

    FearParanoiaFear
    • 10% increased Duration of Elemental Ailments on Enemies
    • 30% increased Magnitude of Non-Damaging Ailments you inflict
  • Breath of Fire

    FearIreIsolation
    • Damage Penetrates 15% Fire Resistance
    • +10 to Strength
  • Breath of Ice

    SufferingDisgustSuffering
    • +10 to Intelligence
    • Damage Penetrates 15% Cold Resistance
  • Breath of Lightning

    DisgustParanoiaIsolation
    • +10 to Dexterity
    • Damage Penetrates 15% Lightning Resistance
  • Brinerot Ferocity

    SufferingIreFear
    • 4% increased Attack Speed
    • +30% of Armour also applies to Lightning Damage
    • +8% to Lightning Resistance
  • Bringer of Order

    EnvyFearDisgust
    • 20% increased Damage
    • Minions deal 20% increased Damage
  • Briny Carapace

    GuiltIreParanoia
    • 100% increased Stun Threshold for each time you've been Stunned Recently
  • Brush Off

    IreSufferingIre
    • Prevent +15% of Damage from Deflected Critical Hits
    • 15% increased Armour
  • Brute Strength

    IreSufferingIsolation
    • 1% increased Damage per 15 Strength
    • 10% reduced maximum Mana
  • Building Toxins

    GreedIsolationIsolation
    • 25% reduced Poison Duration
    • Targets can be affected by +1 of your Poisons at the same time
  • Burn Away

    FearDisgustDisgust
    • 10% increased Ignite Magnitude
    • Damage Penetrates 10% Fire Resistance
    • 15% increased Fire Damage
  • Burning Nature

    GreedIsolationGreed
    • 25% increased Fire Damage
    • 15% increased Ignite Duration on Enemies
  • Burning Strikes

    EnvyDisgustIsolation
    • Gain 12% of Physical Damage as Extra Fire Damage
  • Burnout

    IsolationGreedParanoia
    • Ignites you inflict deal Damage 15% faster
  • Cacophony

    IsolationGuiltFear
    • 40% increased Damage with Warcries
    • Warcry Skills have 25% increased Area of Effect
  • Captivating Companionship

    IsolationGuiltGreed
    • 5% of Damage from Hits is taken from your Damageable Companion's Life before you
    • 20% increased Armour, Evasion and Energy Shield while your Companion is in your Presence
  • Careful Aim

    GuiltGuiltParanoia
    • 15% increased Accuracy Rating
    • 20% increased Projectile Damage
  • Careful Assassin

    SufferingEnvyGreed
    • 20% reduced Critical Damage Bonus
    • 50% increased Critical Hit Chance
  • Careful Consideration

    ParanoiaParanoiaGreed
    • 30% reduced Evasion Rating if you have been Hit Recently
    • 100% increased Evasion Rating if you haven't been Hit Recently
  • Carved Earth

    SufferingSufferingIre
    • 6% increased Attack and Cast Speed if you've summoned a Totem Recently
    • 20% increased Totem Damage
  • Casting Cascade

    FearGreedIsolation
    • 6% increased Cast Speed for each different Spell you've Cast in the last eight seconds
    • 15% reduced Spell Damage
  • Catalysis

    IsolationIsolationParanoia
    • 20% increased Elemental Damage with Attacks
    • 5% of Physical Damage from Hits taken as Damage of a Random Element
  • Catapult

    EnvyDisgustGuilt
    • 12% increased Area of Effect for Attacks
    • 15% increased Projectile Speed
  • Chakra of Breathing

    FearSufferingGuilt
    • 20% faster start of Energy Shield Recharge when not on Full Life
    • 20% increased Evasion Rating while you have Energy Shield
  • Chakra of Elements

    GreedSufferingGreed
    • Gain 8% of Physical Damage as Extra Cold Damage against Shocked Enemies
    • Gain 8% of Physical Damage as Extra Lightning Damage against Chilled Enemies
  • Chakra of Impact

    GreedGreedDespair
    • 20% increased Attack Damage
    • Skills deal 8% increased Damage per Combo consumed, up to 40%
  • Chakra of Life

    FearIsolationFear
    • 10% increased Life Recovery rate
    • 3% increased maximum Life
  • Chakra of Rhythm

    GuiltGreedDespair
    • 20% Chance to build an additional Combo on Hit
    • 6% increased Attack Speed
  • Chakra of Sight

    DespairDespairDisgust
    • Cannot be Blinded
    • 12% chance to Blind Enemies on Hit
    • 20% increased Light Radius
  • Chakra of Stability

    GreedFearParanoia
    • 30% increased Stun Recovery
    • Regenerate 3% of maximum Life over 1 second when Stunned
    • +1 to Stun Threshold per Dexterity
  • Chakra of Thought

    FearDisgustGuilt
    • 15% increased Attack Speed while not on Low Mana
    • 8% of Damage is taken from Mana before Life
  • Channelled Heritage

    EnvyEnvyFear
    • 30% increased Area of Effect of Ancestrally Boosted Attacks
  • Chilled to the Bone

    SufferingDespairDespair
    • 20% increased Chill Duration on Enemies
    • 30% increased Magnitude of Chill you inflict
  • Chillproof

    ParanoiaDisgustDisgust
    • +30% of Armour also applies to Cold Damage
    • 30% reduced Effect of Chill on you
    • 30% increased Freeze Threshold
    • 10% increased Armour
  • Chronomancy

    DespairFearDespair
    • Debuffs you inflict have 10% increased Slow Magnitude
    • 20% increased Skill Effect Duration
  • Cirel of Tarth's Light

    IsolationIreParanoia
    • 10% increased Accuracy Rating
    • +10% of Armour also applies to Elemental Damage
    • 10% increased Area of Effect
    • 10% faster start of Energy Shield Recharge
  • Clear Space

    ParanoiaGuiltGuilt
    • 20% chance to Knock Enemies Back with Hits at Close Range
    • 20% increased Knockback Distance
  • Climate Change

    GreedIsolationDespair
    • 20% increased Freeze Buildup
    • Gain 25% of Cold Damage as Extra Fire Damage against Frozen Enemies
  • Close Confines

    IreParanoiaIre
    • 50% chance for Projectiles to Pierce Enemies within 3m distance of you
  • Cluster Bombs

    SufferingIsolationDisgust
    • 50% increased Grenade Detonation Time
    • Grenade Skills Fire an additional Projectile
  • Coated Arms

    FearGreedParanoia
    • 25% increased Damage with One Handed Weapons
    • Attacks with One-Handed Weapons have 20% increased Chance to inflict Ailments
  • Cold Coat

    EnvyDespairEnvy
    • 25% reduced Freeze Duration on you
    • 25% increased Freeze Threshold
    • 25% increased Freeze Buildup
  • Cold Nature

    EnvyFearGuilt
    • 15% increased Chill Duration on Enemies
    • 25% increased Cold Damage
  • Colossal Weapon

    FearGreedIre
    • 12% increased Area of Effect for Attacks
    • +10 to Strength
  • Coming Calamity

    DisgustIsolationSuffering
    • 40% increased Cold Damage while affected by Herald of Ice
    • 40% increased Fire Damage while affected by Herald of Ash
    • 40% increased Lightning Damage while affected by Herald of Thunder
  • Commanding Rage

    DisgustGuiltSuffering
    • Every five Rage also grants you 2% increased Minion Attack Speed
    • Every Rage also grants you 1% increased Minion Damage
  • Conall the Hunted

    DespairEnvyParanoia
    • +15% of Armour also applies to Elemental Damage
    • 5% faster start of Energy Shield Recharge
    • Immune to Bleeding while Shapeshifted
    • Immune to Maim while Shapeshifted
  • Concussive Attack

    DisgustGreedGreed
    • 25% increased Attack Damage
    • 5% chance to Daze on Hit
  • Conductive Embrace

    ParanoiaIsolationGuilt
    • +10% to Lightning Resistance
    • +2% to Maximum Lightning Resistance if you have at least 5 Green Support Gems Socketed
  • Conservative Casting

    DisgustDisgustIre
    • 15% increased Mana Cost Efficiency
    • 20% increased Mana Regeneration Rate
  • Consistent Intake

    GuiltGreedIre
    • 15% increased Parried Debuff Magnitude
    • Cannot be Critically Hit while Parrying
  • Constricting

    FearGreedGreed
    • Debuffs you inflict have 5% increased Slow Magnitude
    • 25% increased Physical Damage
  • Controlled Chaos

    GreedEnvyGuilt
    • Maximum Volatility is 30
  • Controlling Magic

    EnvyFearIsolation
    • Hits have 25% reduced Critical Hit Chance against you
    • 25% increased Critical Hit Chance for Spells
  • Convalescence

    DisgustSufferingGreed
    • 20% faster start of Energy Shield Recharge
    • 10% reduced Energy Shield Recharge Rate
  • Cooked

    SufferingIreEnvy
    • 60% increased Critical Damage Bonus
    • 25% reduced Armour, Evasion and Energy Shield
  • Core of the Guardian

    ParanoiaGreedFear
    • 30% increased Block chance
    • 20% reduced maximum Energy Shield
  • Counterstancing

    GuiltGuiltFear
    • Successfully Parrying a Melee Hit grants 40% increased Damage to your next Ranged Attack
    • Successfully Parrying a Projectile Hit grants 40% increased Damage to your next Melee Attack
  • Coursing Energy

    EnvyDisgustParanoia
    • 40% increased Electrocute Buildup
    • 30% increased Shock Chance against Electrocuted Enemies
  • Cranial Impact

    GreedParanoiaDisgust
    • Gain an Endurance Charge when you Heavy Stun a Rare or Unique Enemy
    • 30% increased Stun Buildup
  • Craving Slaughter

    IreDespairFear
    • +15 maximum Rage if you've used a Skill that Requires Glory in the past 20 seconds
  • Cremating Cries

    DespairSufferingParanoia
    • Empowered Attacks Gain 15% of Physical Damage as Extra Fire damage
  • Cremation

    IsolationDisgustIsolation
    • Damage Penetrates 18% Fire Resistance
    • Gain 6% of Elemental Damage as Extra Fire Damage
  • Crippling Toxins

    EnvyIsolationEnvy
    • 25% increased Magnitude of Poison you inflict
    • 25% chance for Attacks to Maim on Hit against Poisoned Enemies
  • Critical Exploit

    EnvyParanoiaIre
    • 25% increased Critical Hit Chance
  • Cross Strike

    GuiltGreedEnvy
    • 20% increased Accuracy Rating while Dual Wielding
    • 3% increased Movement Speed while Dual Wielding
  • Cruel Methods

    SufferingEnvyParanoia
    • Break 40% increased Armour
    • 25% increased Physical Damage
  • Crushing Judgement

    GreedIsolationIre
    • 25% increased Armour Break Duration
    • 25% increased Attack Area Damage
  • Crushing Verdict

    EnvySufferingIre
    • 50% increased Attack Damage
    • 5% reduced Attack Speed
    • 30% increased Stun Buildup
  • Crystal Elixir

    FearSufferingGreed
    • 40% increased Elemental Damage with Attack Skills during any Flask Effect
  • Crystalline Flesh

    DespairParanoiaSuffering
    • Minions have +20% to all Elemental Resistances
    • Minions have +5% to all Maximum Elemental Resistances
  • Crystalline Resistance

    IsolationFearDespair
    • +1% to all Maximum Elemental Resistances if you have at
    • least 5 Red, Green and Blue Support Gems Socketed
  • Crystallised Immunities

    IsolationIsolationSuffering
    • Immune to Chill if a majority of your Socketed Support Gems are Blue
    • Immune to Ignite if a majority of your Socketed Support Gems are Red
    • Immune to Shock if a majority of your Socketed Support Gems are Green
  • Cull the Hordes

    DespairGuiltSuffering
    • 40% increased Culling Strike Threshold against Rare or Unique Enemies
  • Curved Weapon

    GreedFearGreed
    • 15% increased Accuracy Rating
    • +10 to Dexterity
  • Cut to the Bone

    DespairEnvyIsolation
    • Break Armour on Critical Hit with Spells equal to 10% of Physical Damage dealt
    • 20% increased Physical Damage
    • 20% increased Magnitude of Impales inflicted with Spells
  • Dangerous Blossom

    ParanoiaEnvyIsolation
    • Gain 10% of Damage as Extra Physical Damage
  • Dark Entries

    DespairIsolationIsolation
    • +1 to Level of all Chaos Skills
  • Dark Entropy

    FerocityIsolationDisgust
    • Withered also causes enemies to deal 1% reduced Damage
  • Dazing Blocks

    ParanoiaParanoiaDespair
    • 100% chance to Daze Enemies whose Hits you Block with a raised Shield
  • Dead can Dance

    DespairFearIre
    • Minions have 25% increased Evasion Rating
    • Minions have 25% increased maximum Life
  • Deadly Flourish

    EnvyIreGuilt
    • 25% increased Melee Critical Hit Chance
  • Deadly Force

    DisgustSufferingEnvy
    • 15% increased Critical Hit Chance
    • 15% increased Damage if you've dealt a Critical Hit in the past 8 seconds
  • Deadly Invocations

    IsolationIreEnvy
    • Invocation Spells have 50% increased Critical Damage Bonus
  • Deafening Cries

    DisgustGuiltParanoia
    • 8% increased Damage for each time you've Warcried Recently
    • 25% increased Warcry Cooldown Recovery Rate
  • Death from Afar

    IsolationFearGuilt
    • Projectiles have 25% increased Critical Hit Chance against Enemies further than 6m
    • Projectiles deal 25% increased Damage with Hits against Enemies further than 6m
  • Decisive Retreat

    EnvyEnvyIre
    • 50% increased Critical Damage Bonus against Enemies that have exited your Presence Recently
  • Decrepifying Curse

    IsolationEnvyDespair
    • 20% increased duration of Ailments you inflict against Cursed Enemies
  • Deep Freeze

    DisgustIsolationIre
    • Enemies Frozen by you have -8% to Cold Resistance
    • 20% increased Freeze Buildup
  • Deep Trance

    FearIreDespair
    • 8% increased Attack Speed
    • 15% increased Cost Efficiency
  • Deep Wounds

    DisgustDespairParanoia
    • Attack Hits Aggravate any Bleeding on targets which is older than 4 seconds
  • Defensive Reflexes

    GreedIreIre
    • 12% increased Block chance
    • 5 Mana gained when you Block
  • Defensive Stance

    DisgustFearIsolation
    • +4% to maximum Block chance
  • Defiance

    EnvyGuiltIre
    • 80% increased Armour and Evasion Rating when on Low Life
    • 20% increased Armour and Evasion Rating
  • Delayed Danger

    DespairIreDisgust
    • 40% increased Hazard Damage
    • 30% increased Hazard Duration
  • Demolitionist

    IreSufferingEnvy
    • Gain 4% of Damage as Extra Fire Damage for
    • every different Grenade fired in the past 8 seconds
  • Dependable Ward

    IreFearEnvy
    • +8% to Chaos Resistance
    • 12% faster start of Energy Shield Recharge
  • Desensitisation

    EnvySufferingGreed
    • 25% increased Critical Damage Bonus
    • Hits against you have 25% reduced Critical Damage Bonus
  • Desert's Scorn

    ContemptFearSuffering
    • Enemies standing on Chilled Ground take 25% increased Fire Damage
    • Enemies standing on Ignited Ground take 25% increased Cold Damage
  • Desperate Times

    DespairDisgustIre
    • 40% increased Life Recovery from Flasks used when on Low Life
    • Regenerate 1.5% of maximum Life per second while on Low Life
  • Deterioration

    ParanoiaParanoiaIsolation
    • 20% increased Magnitude of Damaging Ailments you inflict
    • Damaging Ailments Cannot Be inflicted on you while you already have one
  • Determined Precision

    IreGreedEnvy
    • 30% increased Accuracy Rating at Close Range
    • +10 to Dexterity
  • Devastation

    IreIreDespair
    • 15% increased Attack Area Damage
    • 12% increased Area of Effect for Attacks
  • Dimensional Weakspot

    GreedSufferingIsolation
    • Hits have 15% chance to treat Enemy Monster Elemental Resistance values as inverted
  • Direct Approach

    DisgustParanoiaParanoia
    • 35% increased Critical Hit Chance against Enemies that are affected
    • by no Elemental Ailments
  • Disciplined Training

    ParanoiaDisgustGuilt
    • 10% increased Area of Effect for Attacks
    • Skills lose Combo 20% slower
    • 10% increased Skill Effect Duration
  • Disorientation

    DisgustParanoiaDisgust
    • 25% increased Blind duration
    • 25% increased Damage with Hits against Blinded Enemies
  • Dispatch Foes

    EnvyEnvyParanoia
    • 40% increased Critical Hit Chance if you haven't dealt a Critical Hit Recently
  • Distant Dreamer

    ParanoiaSufferingEnvy
    • +10% to Chaos Resistance
    • Gain 5% of Damage as Extra Chaos Damage
    • 50% reduced effect of Withered on you
  • Distracted Target

    DespairDisgustDespair
    • 30% increased Critical Hit Chance against Blinded Enemies
  • Distracting Presence

    EnvyGuiltSuffering
    • 10% increased Cooldown Recovery Rate
    • Enemies in your Presence have 10% reduced Cooldown Recovery Rate
  • Dizzying Hits

    IreDespairEnvy
    • 10% chance to Daze on Hit
    • 25% increased Critical Hit Chance against Dazed Enemies
  • Dizzying Sweep

    DespairEnvyDespair
    • 15% increased Attack Area Damage
    • 10% increased Area of Effect for Attacks
    • 5% chance to Daze on Hit
  • Dominion

    ContemptSufferingIsolation
    • 50% reduced effect of Archon Buffs on you
    • Archon Buffs have no recovery period after you lose one
  • Dominus' Providence

    GuiltSufferingEnvy
    • +8% of Armour also applies to Elemental Damage
    • 30% reduced effect of Curses on you
    • 10% faster start of Energy Shield Recharge
    • Immune to Exposure
  • Doomsayer

    ParanoiaGuiltDisgust
    • Herald Skills have 25% increased Area of Effect
    • Herald Skills deal 30% increased Damage
  • Draiocht Cleansing

    DespairIreSuffering
    • Channelling Skills deal 20% increased Damage
    • Remove a Curse after Channelling for 2 seconds
  • Dread Engineer's Concoction

    SufferingGreedGuilt
    • 35% increased Magnitude of Ignite against Poisoned enemies
  • Dreamcatcher

    DisgustSufferingFear
    • 75% increased Energy Shield from Equipped Focus
    • 25% increased Spell Damage while on Full Energy Shield
  • Drenched

    IsolationSufferingIre
    • Gain 5% of Lightning damage as Extra Cold damage
    • 40% increased chance to Shock
  • Dynamism

    IsolationGreedIre
    • 40% increased Damage if you've Triggered a Skill Recently
    • Meta Skills gain 15% increased Energy
  • Easy Going

    SufferingParanoiaIsolation
    • 25% increased Reservation Efficiency of Companion Skills
  • Easy Target

    GuiltGreedFear
    • Your Hits cannot be Evaded by Heavy Stunned Enemies
  • Echoing Flames

    GuiltSufferingDisgust
    • 30% increased Elemental Damage if you've Ignited an Enemy Recently
  • Echoing Frost

    SufferingGuiltGreed
    • 30% increased Elemental Damage if you've Chilled an Enemy Recently
  • Echoing Pulse

    FearEnvyIre
    • Echoed Spells have 25% increased Area of Effect
  • Echoing Thunder

    DespairSufferingIre
    • 30% increased Elemental Damage if you've Shocked an Enemy Recently
  • Effervescent

    SufferingIsolationEnvy
    • 4% increased Cast Speed for each different Spell you've Cast in the last eight seconds
  • Efficient Alchemy

    FearIreGuilt
    • 20% increased Flask and Charm Charges gained
    • 40% increased Life and Mana Recovery from Flasks while you have an active Charm
  • Efficient Casting

    GreedParanoiaEnvy
    • 20% increased Mana Cost Efficiency
    • 15% increased Mana Regeneration Rate
  • Efficient Contraptions

    FearParanoiaGuilt
    • Hazards have 15% chance to rearm after they are triggered
  • Efficient Inscriptions

    ParanoiaIsolationGreed
    • Meta Skills have 20% increased Reservation Efficiency
  • Efficient Killing

    EnvyGuiltParanoia
    • 15% increased Mana Regeneration Rate
    • Recover 2% of maximum Mana on Kill
  • Efficient Loading

    ParanoiaDespairIsolation
    • 30% chance when you Reload a Crossbow to be immediate
  • Eldritch Will

    IsolationGuiltIsolation
    • Gain additional Ailment Threshold equal to 15% of maximum Energy Shield
    • 3% increased maximum Life, Mana and Energy Shield
    • Gain additional Stun Threshold equal to 15% of maximum Energy Shield
  • Electric Amplification

    IsolationFearDisgust
    • Damage Penetrates 18% Lightning Resistance
    • Gain 6% of Elemental Damage as Extra Lightning Damage
  • Electric Blood

    IsolationIsolationGuilt
    • +1% to Maximum Lightning Resistance
    • 50% reduced effect of Shock on you
  • Electrified Claw

    GuiltFearSuffering
    • Gain 8% of Damage as Extra Lightning Damage while Shapeshifted
  • Electrifying Daze

    IsolationDisgustEnvy
    • 5% chance to Daze on Hit
    • Gain 12% of Physical Damage as Extra Lightning Damage against Dazed Enemies
  • Electrifying Nature

    EnvyGreedParanoia
    • 25% increased Lightning Damage
    • 15% increased Shock Duration
  • Electrocuting Exposure

    FearFearIre
    • Gain 25% of Physical Damage as Extra Lightning Damage against Electrocuted Enemies
  • Electrocution

    ParanoiaSufferingGreed
    • Enemies you Electrocute have 20% increased Damage taken
  • Electrotherapy

    SufferingIreGuilt
    • 30% increased Electrocute Buildup
    • 5% increased Skill Speed
  • Embodiment of Death

    DespairGreedFear
    • Immune to Bleeding while affected by an Archon Buff
  • Embodiment of Frost

    ParanoiaIsolationIre
    • Immune to Freeze and Chill while affected by an Archon Buff
  • Embodiment of Lightning

    IsolationParanoiaIre
    • Immune to Shock while affected by an Archon Buff
  • Emboldened Avatar

    SufferingDisgustGreed
    • 25% increased Electrocute Buildup
    • 25% increased Freeze Buildup
    • 50% increased Flammability Magnitude
    • 25% increased chance to Shock
  • Emboldening Casts

    GreedDisgustDisgust
    • 12% increased Attack Damage for each different Non-Instant Spell you've used in the past 8 seconds
  • Emboldening Lead

    IreEnvyFear
    • Minions deal 30% increased Damage if you've Hit Recently
  • Embracing Frost

    FearFearGuilt
    • +10% to Cold Resistance
    • +1% to Maximum Cold Resistance
  • Empowering Infusions

    SufferingEnvyGuilt
    • 35% increased Spell Damage if you have consumed an Elemental Infusion Recently
  • Empowering Remains

    EnvyIreFear
    • 40% increased Spell Damage if one of your Minions has died Recently
  • Empowering Remnants

    GuiltFearParanoia
    • 15% chance for Remnants you create to grant their effects twice
  • Encompassing Domain

    FearDisgustEnvy
    • 10% increased Area Damage
    • 12% increased Area of Effect if you have Stunned an Enemy Recently
  • Endless Blizzard

    IsolationSufferingFear
    • +1 to Level of all Cold Skills
  • Endless Circuit

    IsolationDespairDespair
    • 25% chance on Consuming a Shock on an Enemy to reapply it
  • Endurance

    GuiltIsolationEnvy
    • +2 to Maximum Endurance Charges
  • Endured Suffering

    GreedGuiltFear
    • 20% increased Physical Damage
    • 10% of Physical Damage taken Recouped as Life
  • Enduring Archon

    DisgustIsolationParanoia
    • 30% increased Archon Buff duration
  • Enduring Deflection

    SufferingGreedDespair
    • Prevent +3% of Damage from Deflected Hits
    • 20% increased Evasion Rating
  • Energise

    IsolationGuiltParanoia
    • 25% chance for Trigger skills to refund half of Energy Spent
  • Energising Archon

    IsolationParanoiaEnvy
    • 30% increased Archon Buff duration
    • 20% faster start of Energy Shield Recharge while affected by an Archon Buff
  • Energising Deflection

    ParanoiaGreedSuffering
    • 6% increased Deflection Rating
    • 12% faster start of Energy Shield Recharge
  • Engineered Blaze

    IreDespairIsolation
    • 4% increased Area of Effect for Attacks per Enemy you've Ignited in the last 8 seconds, up to 40%
  • Enhanced Barrier

    IsolationParanoiaIsolation
    • 25% increased maximum Energy Shield
    • 5% of Maximum Life Converted to Energy Shield
  • Enhanced Reflexes

    FearIreEnvy
    • Gain Deflection Rating equal to 5% of Evasion Rating
    • 8% increased Dexterity
    • 20% increased Evasion Rating
  • Enhancing Attacks

    EnvyGuiltDisgust
    • 12% increased Spell Damage for each different Non-Instant Attack you've used in the past 8 seconds
  • Entropic Incarnation

    SufferingSufferingEnvy
    • Minions have +13% to Chaos Resistance
    • Minions gain 10% of Physical Damage as Chaos Damage
  • Enveloping Presence

    FearGreedFear
    • Aura Skills have 6% increased Magnitudes
    • 30% increased Presence Area of Effect
  • Equilibrium

    FearSufferingDespair
    • 30% increased Attack Damage if you've Cast a Spell Recently
    • 10% increased Cast Speed if you've Attacked Recently
  • Eroding Chains

    GuiltFearGuilt
    • Break 50% of Armour on Pinning an Enemy
  • Erraticism

    DespairGreedGuilt
    • 16% increased Cast Speed if you've dealt a Critical Hit Recently
    • 10% reduced Critical Hit Chance
  • Escalating Mayhem

    IsolationGuiltIre
    • 10% increased Damage for each Hazard triggered Recently, up to 50%
  • Escalating Toxins

    DespairIsolationDisgust
    • 10% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100%
  • Escalation

    IsolationGreedGuilt
    • 20% increased Damage for each different Warcry you've used Recently
    • 25% increased Warcry Speed
  • Escape Strategy

    DespairParanoiaDespair
    • 100% increased Evasion Rating if you have been Hit Recently
    • 30% reduced Evasion Rating if you haven't been Hit Recently
  • Escape Velocity

    GreedDisgustSuffering
    • 3% increased Movement Speed
    • 30% increased Evasion Rating
  • Essence Infusion

    EnvyEnvyGreed
    • +12 to Intelligence
    • 12% faster start of Energy Shield Recharge
  • Ether Flow

    EnvyGreedEnvy
    • 50% increased Mana Regeneration Rate while moving
    • 25% reduced Mana Regeneration Rate while stationary
    • 5% reduced Movement Speed Penalty from using Skills while moving
  • Event Horizon

    DespairIsolationGuilt
    • 53% increased Chaos Damage
    • Lose 3% of maximum Life and Energy Shield when you use a Chaos Skill
  • Everlasting Glory

    DisgustIreSuffering
    • Skills have a 15% chance to not consume Glory
  • Everlasting Infusions

    GuiltSufferingDespair
    • Skills have 10% chance to not remove Elemental Infusions but still count as consuming them
  • Evocational Practitioner

    ParanoiaEnvySuffering
    • 25% increased Critical Hit Chance if you've Triggered a Skill Recently
    • Meta Skills gain 25% increased Energy if you've dealt a Critical Hit Recently
  • Expendable Army

    IreGreedIsolation
    • 20% increased Minion Duration
    • Temporary Minion Skills have +2 to Limit of Minions summoned
  • Exploit

    DisgustEnvyIsolation
    • 25% increased Damage with Hits against Enemies affected by Elemental Ailments
    • 15% increased Duration of Ignite, Shock and Chill on Enemies
  • Exploit the Elements

    GreedFearIsolation
    • 30% increased chance to inflict Ailments against Rare or Unique Enemies
    • 24% increased Damage with Hits against Enemies affected by Elemental Ailments
  • Explosive Empowerment

    ParanoiaSufferingDespair
    • Empowered Attacks deal 20% increased Damage
    • Enemies you kill with Empowered Attacks have a 10% chance to Explode, dealing a tenth of their maximum Life as Fire Damage
  • Explosive Impact

    GreedDisgustFear
    • 15% increased Area of Effect
    • Burning Enemies you kill have a 5% chance to Explode, dealing a
    • tenth of their maximum Life as Fire Damage
  • Exposed to the Cosmos

    IsolationFearParanoia
    • 20% increased chance to inflict Ailments against Enemies with Exposure
    • Damage Penetrates 18% Cold Resistance
  • Exposed to the Inferno

    IsolationEnvyDisgust
    • 15% increased Duration of Ailments against Enemies with Exposure
    • Damage Penetrates 18% Fire Resistance
  • Exposed to the Storm

    EnvyIsolationDespair
    • Damage Penetrates 18% Lightning Resistance
    • 15% increased Critical Hit Chance against enemies with Exposure
  • Extinguishing Exhalation

    SufferingDespairParanoia
    • Remove Ignite when you Warcry
  • Falcon Dive

    IsolationParanoiaParanoia
    • 4% increased Attack Speed
    • 1% increased Attack Speed per 400 Accuracy Rating, up to 20%
  • Falcon Technique

    SufferingSufferingDespair
    • 1% increased Attack Speed per 25 Dexterity
  • Fan the Flames

    SufferingParanoiaDespair
    • 40% increased Elemental Ailment Threshold
    • 25% reduced Ignite Duration on you
  • Far Sighted

    GuiltIreFear
    • 30% reduced penalty to Accuracy Rating at range
  • Fast Acting Toxins

    ParanoiaGreedIsolation
    • Damaging Ailments deal damage 12% faster
  • Fast Metabolism

    SufferingIsolationSuffering
    • 40% increased Damage while Leeching Life
  • Fate Finding

    FearDespairGreed
    • 20% increased Reservation Efficiency of Herald Skills
  • Fated End

    DisgustIsolationDespair
    • 30% increased Curse Duration
    • Targets Cursed by you have 50% reduced Life Regeneration Rate
    • Enemies you Curse cannot Recharge Energy Shield
  • Favourable Odds

    DespairGreedDisgust
    • 30% increased Block chance while Surrounded
    • 10% increased Deflection Rating while Surrounded
    • 40% increased Ailment and Stun Threshold while Surrounded
  • Fearful Paralysis

    DisgustFearIre
    • Enemies are Intimidated for 4 seconds when you Immobilise them
  • Feathered Fletching

    IsolationSufferingSuffering
    • Increases and Reductions to Projectile Speed also apply to Damage with Bows
  • Feel the Earth

    ParanoiaSufferingDisgust
    • 40% increased Elemental Ailment Threshold
    • 25% reduced Shock duration on you
  • Fervour

    FearGuiltIsolation
    • +2 to Maximum Frenzy Charges
  • Final Barrage

    IsolationDespairDisgust
    • 10% reduced Cast Speed when on Full Life
    • 20% increased Cast Speed when on Low Life
  • Finality

    IsolationGuiltEnvy
    • 5% increased Damage taken while on Low Life
    • 120% increased Damage with Hits against Enemies that are on Low Life
  • Finesse

    FearSufferingDisgust
    • 10% increased Accuracy Rating
    • Gain Accuracy Rating equal to your Intelligence
  • Finish Them

    SufferingDespairGuilt
    • 40% increased Culling Strike Threshold against Immobilised Enemies
  • Finishing Blows

    DespairGuiltIre
    • 60% increased Damage with Hits against Enemies that are on Low Life
    • 30% increased Stun Buildup against Enemies that are on Low Life
  • Firestarter

    GreedIsolationGuilt
    • 80% increased Flammability Magnitude
    • Enemies Ignited by you have -5% to Fire Resistance
  • First Approach

    ParanoiaIreFear
    • Cannot be Blinded while on Full Life
    • 40% increased Critical Hit Chance against Enemies that are on Full Life
    • 80% increased Damage with Hits against Enemies that are on Full Life
  • First Principle of the Hollow

    ParanoiaDespairDisgust
    • +5% to Cold Resistance
    • +5% to Lightning Resistance
    • 20% increased Evasion Rating
    • 20% increased maximum Energy Shield
  • First Teachings of the Keeper

    DisgustGreedDespair
    • +5% to Chaos Resistance
    • Gain Deflection Rating equal to 8% of Evasion Rating
    • +5% to Fire Resistance
    • 10% faster start of Energy Shield Recharge
  • Flamekeeper

    GuiltIreIre
    • 15% increased Ignite Magnitude
    • 20% increased Fire Damage
    • 30% reduced Magnitude of Ignite on you
  • Flamewalker

    SufferingFearGreed
    • 40% reduced Magnitude of Ignite on you
    • Gain 15% of Damage as Extra Fire Damage while on Ignited Ground
  • Flare

    DisgustDisgustDespair
    • Gain 2% of Damage as Extra Fire Damage per Endurance Charge consumed Recently
  • Flash Storm

    ParanoiaIreIsolation
    • Damage Penetrates 15% Lightning Resistance
    • 30% increased chance to Shock
  • Flashy Parrying

    GreedGuiltGreed
    • 12% increased Block chance
    • 20% increased Parried Debuff Duration
  • Fleshcrafting

    IsolationGreedFear
    • 4% of Maximum Life Converted to Energy Shield
    • Minions gain 15% of their maximum Life as Extra maximum Energy Shield
  • Flip the Script

    IreDisgustIre
    • Recover 50% of maximum Life when you Heavy Stun a Rare or Unique Enemy
  • Flow of Life

    SufferingEnvyFear
    • Debuffs on you expire 10% faster
    • 20% increased speed of Recoup Effects
  • Flow of Time

    DisgustFearSuffering
    • Buffs on you expire 10% slower
    • 20% increased speed of Recoup Effects
  • Flurry

    IreGreedIre
    • 10% increased Cast Speed while Chilled
    • 20% increased Cold Damage
    • 5% reduced Movement Speed Penalty from using Cold Skills while moving
  • Focused Channel

    DespairDespairFear
    • Channelling Skills deal 25% increased Damage
    • 50% increased Stun Threshold while Channelling
  • Focused Thrust

    FearIreGreed
    • 75% increased Melee Damage with Spears while Surrounded
    • 40% increased Projectile Damage with Spears while there are no Enemies within 3m
  • For the Jugular

    ParanoiaSufferingGuilt
    • 25% increased Critical Damage Bonus
    • +10 to Intelligence
  • Forces of Nature

    SufferingIsolationIre
    • Attack Damage Penetrates 15% of Enemy Elemental Resistances
  • Forcewave

    GreedParanoiaParanoia
    • 20% increased Stun Buildup
    • 20% increased Knockback Distance
    • 20% increased Physical Damage
  • Forthcoming

    DespairGreedSuffering
    • 10% increased Cooldown Recovery Rate
    • 16% reduced Skill Effect Duration
  • Fortified Aegis

    IsolationEnvyIre
    • 100% increased Armour, Evasion and Energy Shield from Equipped Shield
  • Fortified Location

    SufferingDespairDisgust
    • 10% increased Armour and Evasion Rating per Summoned Totem in your Presence
    • 10% increased Attack Damage per Summoned Totem in your Presence
  • Fortifying Blood

    GreedParanoiaFear
    • 40% increased Armour and Evasion Rating while Leeching
    • 15% increased amount of Life Leeched
  • Frantic Fighter

    IreGuiltSuffering
    • 30% reduced Accuracy Rating while Surrounded
    • 100% increased Attack Damage while Surrounded
  • Frantic Reach

    DisgustDespairFear
    • 20% reduced Accuracy Rating
    • 18% increased Area of Effect for Attacks
  • Frantic Swings

    DisgustDespairDespair
    • Enemies Blinded by you have 50% reduced Critical Hit Chance
  • Frazzled

    DespairDisgustParanoia
    • 15% increased Mana Regeneration Rate
    • 30% increased Magnitude of Shock you inflict
  • Freedom of Movement

    GreedGreedEnvy
    • 10% reduced Slowing Potency of Debuffs on You
    • 20% increased Evasion Rating
    • 5% reduced Movement Speed Penalty from using Skills while moving
  • Frenetic

    IreSufferingGuilt
    • 10% chance when you gain a Frenzy Charge to gain an additional Frenzy Charge
    • +1 to Maximum Frenzy Charges
  • Frightening Shield

    DisgustDisgustSuffering
    • Apply Debilitate to Enemies 30 Metres in front of you while your Shield is raised
  • Frostwalker

    ParanoiaFearSuffering
    • 40% reduced Effect of Chill on you
    • Gain 15% of Damage as Extra Cold Damage while on Chilled Ground
  • Frozen Claw

    SufferingEnvyIre
    • Gain 8% of Damage as Extra Cold Damage while Shapeshifted
  • Frozen Limit

    GreedEnvyFear
    • +1 to maximum Cold Infusions
  • Full Recovery

    DespairEnvyGuilt
    • 12% increased Cast Speed while on Full Mana
    • 15% increased Life Regeneration rate
    • 15% increased Mana Regeneration Rate
  • Full Salvo

    IreIsolationGreed
    • 25% increased Damage with Crossbows for each type of Ammunition fired in the past 10 seconds
  • Fulmination

    SufferingSufferingGreed
    • 40% increased Damage with Hits against Ignited Enemies
    • 80% increased Flammability Magnitude
  • Gem Enthusiast

    IsolationGreedSuffering
    • 5% increased Maximum Life if you have at least 10 Red Support Gems Socketed
    • 5% increased Maximum Mana if you have at least 10 Blue Support Gems Socketed
    • 5% increased Movement Speed if you have at least 10 Green Support Gems Socketed
  • General Electric

    IsolationSufferingGreed
    • 5% increased Attack and Cast Speed with Lightning Skills
    • 40% increased chance to Shock
  • General's Bindings

    ParanoiaFearEnvy
    • Gain 8% of Evasion Rating as extra Armour
  • Giantslayer

    DespairIsolationDespair
    • 20% increased Accuracy Rating against Rare or Unique Enemies
    • 20% increased chance to inflict Ailments against Rare or Unique Enemies
    • 25% increased Damage with Hits against Rare and Unique Enemies
  • Gigantic Following

    EnvyGuiltIsolation
    • Your Minions are Gigantic
    • 25% reduced Reservation Efficiency of Minion Skills
  • Glaciation

    ParanoiaGuiltIsolation
    • Damage Penetrates 18% Cold Resistance
    • Gain 6% of Elemental Damage as Extra Cold Damage
  • Glancing Deflection

    SufferingEnvyEnvy
    • 10% increased Deflection Rating
  • Glazed Flesh

    IsolationFearFear
    • 3% of Damage Taken Recouped as Life, Mana and Energy Shield
  • Glorious Anticipation

    ParanoiaDespairDespair
    • Skills gain 1 Glory every 2 seconds for each Rare or Unique monster in your Presence
  • Goring

    IreIsolationIsolation
    • 20% increased amount of Life Leeched
    • 3% increased maximum Life
  • Grace of the Ancestors

    MelancholyEnvyFear
    • 10% increased Attack Speed
    • Every Rage also grants 1% increased Evasion Rating
  • Gravedigger

    IreFearDisgust
    • Minions Revive 15% faster
    • Recover 2% of maximum Life when one of your Minions is Revived
  • Greatest Defence

    SufferingFearDisgust
    • 4% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
  • Grenadier

    ParanoiaFearIsolation
    • Grenade Skills have +1 Cooldown Use
  • Grip of Evil

    IsolationDespairIre
    • Minions have 40% increased Critical Damage Bonus
  • Grit

    SufferingDisgustEnvy
    • 10% chance when you gain an Endurance Charge to gain an additional Endurance Charge
    • +1 to Maximum Endurance Charges
  • Growing Peril

    MelancholySufferingDespair
    • 1% increased Chaos Damage over Time per Volatility
  • Growing Swarm

    GuiltParanoiaFear
    • Minions have 20% increased Cooldown Recovery Rate
    • Minions have 20% increased Area of Effect
  • Guided Hand

    FearEnvyEnvy
    • Ancestrally Boosted Attacks deal 30% increased Damage
    • The next Attack you use within 4 seconds after Heavy Stunning a Rare or Unique Enemy is Ancestrally Boosted
  • Guts

    SufferingIreIre
    • +1 to Maximum Endurance Charges
    • Recover 3% of maximum Life for each Endurance Charge consumed
  • Guttural Roar

    ParanoiaIreDisgust
    • Warcries Debilitate Enemies
    • Warcry Skills have 25% increased Area of Effect
    • 25% increased Warcry Speed
  • Haemorrhaging Cuts

    IreIsolationParanoia
    • Enemies you inflict Bleeding on cannot Regenerate Life
  • Hail

    DisgustFearGreed
    • Empowered Attacks Gain 16% of Damage as Extra Cold Damage
  • Hale Heart

    DespairParanoiaGreed
    • 15% increased Life Recovery rate
  • Hale Traveller

    EnvyDisgustDisgust
    • 20% increased Life Recovery from Flasks
    • Life Flasks gain 0.1 charges per Second
  • Hallowed

    DespairDisgustDisgust
    • Gain additional Ailment Threshold equal to 20% of maximum Energy Shield
    • Gain additional Stun Threshold equal to 20% of maximum Energy Shield
  • Hardened Wood

    DespairGreedDespair
    • Totems have 20% additional Physical Damage Reduction
    • Totems gain +20% to all Elemental Resistances
  • Harmonic Generator

    ParanoiaFearDespair
    • 15% increased Critical Hit Chance against Shocked Enemies
    • 40% increased Magnitude of Shock you inflict with Critical Hits
  • Harness the Elements

    DisgustDisgustIsolation
    • 20% increased Damage for each type of Elemental Ailment on Enemy
  • Harsh Winter

    FearDespairIre
    • 8% increased Cast Speed with Cold Skills
    • 16% increased Skill Effect Duration
  • Hastening Barrier

    ParanoiaGreedParanoia
    • 5% increased Cast Speed
    • 10% increased Cast Speed when on Full Life
  • Headshot

    FearIreSuffering
    • Projectiles have 30% increased Critical Damage Bonus against Enemies further than 6m
    • Projectiles have 20% increased Critical Hit Chance against Enemies further than 6m
    • 25% chance to inflict Daze with Hits against Enemies further than 6m
  • Heart Tissue

    ParanoiaDespairIre
    • 8% of Damage taken Recouped as Life
    • Regenerate 0.5% of maximum Life per second if you have been Hit Recently
  • Heartbreaking

    IsolationParanoiaFear
    • 25% increased Critical Damage Bonus
    • +10 to Strength
  • Heartstopping

    IreDespairParanoia
    • +10 to Intelligence
    • 20% increased Critical Hit Chance
  • Heartstopping Presence

    IsolationIreSuffering
    • Enemies in your Presence have 75% reduced Life Regeneration rate
  • Heatproof

    DisgustDisgustGreed
    • +30% of Armour also applies to Fire Damage
    • 30% reduced Magnitude of Ignite on you
    • 10% increased Armour
  • Heavy Ammunition

    GuiltGreedGreed
    • 5% reduced Attack Speed
    • 40% increased Projectile Damage
    • 40% increased Projectile Stun Buildup
  • Heavy Armour

    DespairFearGreed
    • Gain Armour equal to 150% of total Strength Requirements of Equipped Boots, Gloves and Helmet
  • Heavy Buffer

    GreedParanoiaIsolation
    • 5% of Damage taken bypasses Energy Shield
    • 40% increased maximum Energy Shield
  • Heavy Contact

    IreEnvyDespair
    • Hits that Heavy Stun Enemies have Culling Strike
  • Heavy Drinker

    EnvyEnvyEnvy
    • 20% increased Life Recovery from Flasks
    • Life Flasks applied to you grant Guard for 4 seconds equal to 8% of the Life Recovery per Second they apply
  • Heavy Frost

    DespairFearParanoia
    • 20% increased Freeze Buildup
    • Hits ignore non-negative Elemental Resistances of Frozen Enemies
  • Heavy Weaponry

    ParanoiaDisgustEnvy
    • +15 to Strength
    • 15% increased Melee Damage
    • 15% increased Stun Buildup with Melee Damage
  • Hefty Unit

    IreDisgustSuffering
    • +3 to Stun Threshold per Strength
  • Hidden Barb

    EnvyParanoiaIsolation
    • 20% increased chance to inflict Ailments
    • 20% increased Physical Damage
  • Hide of the Bear

    SufferingEnvyDisgust
    • 40% increased Armour while Shapeshifted
    • +1% to Maximum Fire Resistance while Shapeshifted
    • 25% increased Stun Threshold while Shapeshifted
  • High Alert

    IreIreGreed
    • 50% increased Evasion Rating when on Full Life
    • 25% increased Stun Threshold while on Full Life
  • Hindered Capabilities

    SufferingGreedEnvy
    • Debuffs you inflict have 10% increased Slow Magnitude
    • 30% increased Damage with Hits against Hindered Enemies
  • Hindering Obstacles

    DisgustGuiltDespair
    • Debuffs inflicted by Hazards have 30% increased Slow Magnitude
    • 30% increased Hazard Immobilisation buildup
  • Holy Protector

    DisgustDespairSuffering
    • 10% increased Block chance
    • Minions have 25% increased maximum Life
  • Honourless

    IreGuiltFear
    • 25% increased Armour if you've Hit an Enemy with a Melee Attack Recently
    • 50% increased Melee Damage against Immobilised Enemies
  • Howling Beast

    FearParanoiaEnvy
    • Warcries inflict 3 Critical Weakness on Enemies
  • Hulking Smash

    DisgustGuiltGuilt
    • +15 to Strength
    • 30% increased Stun Buildup
  • Hunker Down

    DespairDespairParanoia
    • +2% to maximum Block chance
    • 80% less Knockback Distance for Blocked Hits
    • Recover 20 Life when you Block
  • Hunter

    FearGuiltDisgust
    • 50% increased Duration of Ailments on Beasts
    • 50% increased Damage against Demons
    • 50% increased Immobilisation buildup against Constructs
  • Hunter's Talisman

    ParanoiaParanoiaParanoia
    • +1 Charm Slot
  • Hunting Companion

    GuiltEnvyIre
    • 20% increased Culling Strike Threshold
    • Culling Strike against Beasts while your Companion is in your Presence
  • Ice Storm

    ParanoiaIsolationDisgust
    • 15% increased Magnitude of Chill you inflict
    • 15% reduced Effect of Chill on you
    • Gain 6% of Cold damage as Extra Lightning damage
  • Ice Walls

    FearParanoiaDisgust
    • 200% increased Ice Crystal Life
  • Icebreaker

    IreParanoiaFear
    • Gain 50% of maximum Energy Shield as additional Freeze Threshold
  • Ichlotl's Inferno

    EnvySufferingParanoia
    • Every Rage also grants 1% increased Fire Damage
  • Ignore Pain

    DespairFearSuffering
    • Gain 3 Rage when Hit by an Enemy
    • Every Rage also grants 2% increased Stun Threshold
  • Illuminated Crown

    SufferingParanoiaSuffering
    • 70% increased Energy Shield from Equipped Helmet
    • 20% increased Light Radius
  • Imbibed Power

    IreDisgustParanoia
    • 6% increased Attack Speed during any Flask Effect
    • 25% increased Damage during any Flask Effect
  • Immaterial

    IreDisgustEnvy
    • 50% increased Evasion Rating if Energy Shield Recharge has started in the past 2 seconds
    • 30% increased Evasion Rating while you have Energy Shield
  • Immolation

    IreDespairDisgust
    • 25% increased Ignite Magnitude
    • +10 to Strength
  • Immortal Infamy

    EnvySufferingFear
    • +10 to Intelligence
    • 6% increased Life Recovery rate
    • Recover 2% of maximum Life on Kill
  • Immortal Thirst

    GuiltSufferingGuilt
    • 25% increased amount of Mana Leeched
    • 15% increased maximum Energy Shield
  • Impact Area

    ParanoiaEnvyDisgust
    • 12% increased Area of Effect if you have Stunned an Enemy Recently
    • 12% increased Area of Effect for Attacks
  • Impact Force

    FearIreFear
    • 25% increased Attack Area Damage
    • 20% increased Stun Buildup
  • Impair

    EnvySufferingDisgust
    • 25% increased Damage with One Handed Weapons
    • Attacks have 10% chance to Maim on Hit
  • Impending Doom

    EnvyIsolationIre
    • 40% faster Curse Activation
    • Your Curses have 20% increased Magnitudes if 50% of Curse Duration expired
  • Impenetrable Shell

    ParanoiaParanoiaIre
    • Defend with 150% of Armour against Hits from Enemies that are further than 6m away
  • In the Thick of It

    DisgustDespairGreed
    • Regenerate 2.5% of maximum Life per second while Surrounded
  • In Your Face

    FearGreedEnvy
    • 40% increased Melee Damage with Hits at Close Range
  • Incendiary

    IsolationDisgustGuilt
    • 30% increased Damage with Hits against Burning Enemies
    • 60% increased Flammability Magnitude
  • Incision

    GreedGreedGreed
    • 50% increased effect of Incision
  • Inescapable Cold

    IreParanoiaIsolation
    • 20% increased Freeze Duration on Enemies
    • 40% increased Freeze Buildup
  • Inevitable Rupture

    GreedIreParanoia
    • 10% chance for Attack Hits to apply ten Incision
  • Infernal Limit

    EnvyGreedFear
    • +1 to maximum Fire Infusions
  • Infused Flesh

    GreedEnvyEnvy
    • +20 to maximum Life
    • 8% of Damage taken Recouped as Life
  • Infused Limits

    GreedIsolationParanoia
    • +1 to maximum number of Elemental Infusions
  • Infusing Power

    FearParanoiaSuffering
    • 10% chance when collecting an Elemental Infusion to gain an
    • additional Elemental Infusion of the same type
  • Infusion of Power

    DespairGuiltFear
    • Gain a Power Charge when you consume an Elemental Infusion
  • Ingenuity

    IreIsolationSuffering
    • +25 to Intelligence
  • Inherited Strength

    EnvySufferingDespair
    • Warcries have 15% chance to Empower 3 additional Attacks
  • Initiative

    GreedIreEnvy
    • 16% increased Attack Speed if you haven't Attacked Recently
    • 30% increased Melee Damage when on Full Life
  • Inner Faith

    EnvyGreedIsolation
    • 25% reduced effect of Curses on you
    • 20% increased Evasion Rating
    • 20% increased maximum Energy Shield
  • Insightfulness

    GuiltDisgustFear
    • 6% increased Intelligence
    • 12% increased Mana Regeneration Rate
    • 18% increased maximum Energy Shield
  • Inspiring Ally

    IreSufferingDespair
    • Increases and Reductions to Companion Damage also apply to you
  • Inspiring Leader

    ParanoiaGreedGreed
    • Banners also grant +25% to all Elemental Resistances affected targets
  • Instability

    ParanoiaGreedIre
    • 25% chance that when Volatility on you explodes, you regain an equivalent amount of Volatility
  • Insulated Treads

    IreIreIre
    • Gain Ailment Threshold equal to the lowest of Evasion and Armour on your Boots
    • 25% increased Armour and Evasion Rating
  • Insulating Hide

    GuiltGreedSuffering
    • 20% faster start of Energy Shield Recharge while Shapeshifted
    • +20% of Armour also applies to Elemental Damage while Shapeshifted
  • Intense Dose

    FearFearDisgust
    • 20% increased chance to inflict Ailments
    • 15% increased Duration of Damaging Ailments on Enemies
  • Intense Flames

    GuiltSufferingFear
    • 35% increased Damage with Hits against Burning Enemies
  • Internal Bleeding

    GuiltDespairParanoia
    • 20% chance to Aggravate Bleeding on targets you Hit with Empowered Attacks
    • Empowered Attacks deal 30% increased Damage
  • Investing Energies

    IreIreEnvy
    • 35% increased Mana Regeneration Rate while stationary
  • Invigorating Archon

    EnvyIsolationParanoia
    • Archon Buffs also grant +20% to all Elemental Resistances
    • Archon Buffs also grant 10% increased Movement Speed
  • Invigorating Grandeur

    GuiltFearFear
    • Recover 1% of maximum Life per Glory consumed
  • Invigorating Hate

    EnvyDisgustDespair
    • Consume all Rage when Shapeshifting to Human form to recover 1% of maximum life per Rage Consumed
  • Invocated Echoes

    GuiltGreedIsolation
    • Invocated Spells have 40% chance to consume half as much Energy
  • Invocated Efficiency

    IsolationEnvyParanoia
    • 10% increased Mana Cost Efficiency
    • Triggered Spells deal 40% increased Spell Damage
  • Invocated Limit

    IsolationIreGreed
    • Invocated skills have 30% increased Maximum Energy
  • Iron Slippers

    IsolationEnvyGuilt
    • +2 to Armour per 1 Item Energy Shield on Equipped Boots
    • 12% reduced Slowing Potency of Debuffs on You
  • Irreparable

    GuiltDespairDisgust
    • 100% increased Armour Break Duration
  • Jack of all Trades

    GreedFearEnvy
    • 2% increased Damage per 5 of your lowest Attribute
  • Javelin

    GreedDespairDisgust
    • 40% increased Critical Damage Bonus with Spears
  • Kaom's Blessing

    FerocityFearIsolation
    • The next Fire Spell you cast yourself after using a Warcry is Ancestrally Boosted
  • Kept at Bay

    GuiltParanoiaSuffering
    • Attacks used by Ballistas have 10% increased Attack Speed
    • 50% increased Ballista Immobilisation buildup
  • Killer Instinct

    GreedParanoiaGreed
    • 40% increased Attack Damage while on Full Life
    • 60% increased Attack Damage while on Low Life
  • Kite Runner

    IreIsolationDespair
    • 3% increased Movement Speed
    • 15% increased Projectile Speed
    • 15% increased Projectile Damage
  • Knight of Chitus

    IsolationFearEnvy
    • Gain Deflection Rating equal to 12% of Evasion Rating
    • 15% increased Block chance
    • 15% increased Parried Debuff Magnitude
  • Knight of Izaro

    FearIsolationDisgust
    • +12% of Armour also applies to Elemental Damage
    • 25% reduced Armour Break taken
    • Banner Skills have 15% increased Aura Magnitudes
    • Gain Deflection Rating equal to 10% of Evasion Rating
  • Knight of Tarcus

    DisgustIsolationFear
    • +20% of Armour also applies to Elemental Damage
    • 15% increased Glory generation
    • 30% increased Presence Area of Effect
  • Last Stand

    ParanoiaFearFear
    • 25% increased Attack Damage if you have been Heavy Stunned Recently
    • 25% increased Attack Damage while you have no Life Flask uses left
    • 25% increased Attack Damage while on Low Life
    • 25% increased Attack Damage while Surrounded
  • Lasting Boons

    IsolationFearGreed
    • 20% reduced Slowing Potency of Debuffs on You
    • Buffs on you expire 10% slower
  • Lasting Incantations

    IsolationGreedDisgust
    • 15% increased Skill Effect Duration
    • 20% increased Spell Damage
  • Lasting Toxins

    DespairIsolationEnvy
    • 40% increased Poison Duration
    • 10% increased Skill Effect Duration
  • Lasting Trauma

    SufferingParanoiaEnvy
    • 30% increased Magnitude of Ailments you inflict
    • 5% reduced Attack Speed
    • 20% increased Duration of Damaging Ailments on Enemies
  • Lavianga's Brew

    FearIsolationIre
    • 30% increased Mana Cost Efficiency of Attacks during any Mana Flask Effect
  • Lay Siege

    FearEnvyFear
    • 1% increased Damage per 1% Chance to Block
  • Lead by Example

    DisgustEnvyDespair
    • Allies in your Presence have 30% increased Glory generation
    • 30% increased Presence Area of Effect
  • Leaping Ambush

    DespairGuiltGuilt
    • 50% increased Critical Hit Chance against Enemies that are on Full Life
  • Leather Bound Gauntlets

    GreedSufferingIre
    • +1 to Evasion Rating per 1 Item Armour on Equipped Gloves
  • Leeching Toxins

    GreedSufferingSuffering
    • 30% increased Magnitude of Poison you inflict
    • Recover 2% of maximum Life on Killing a Poisoned Enemy
  • Left Hand of Darkness

    IsolationSufferingEnvy
    • Minions have 20% additional Physical Damage Reduction
    • Minions have +23% to Chaos Resistance
    • Attacks Gain 5% of Damage as extra Chaos Damage
  • Left Ventricle

    FearEnvySuffering
    • 20% increased speed of Recoup Effects
  • Licking Wounds

    FearDisgustIre
    • 5% increased Life and Mana Regeneration Rate for each Minion in your Presence, up to a maximum of 40%
    • Minions have 15% increased maximum Life
  • Lifelong Friend

    DespairDespairIre
    • Minions Revive 35% faster if all your Minions are Companions
  • Light on your Feet

    DisgustIsolationGreed
    • 3% increased Movement Speed
    • Immune to Hinder
    • Immune to Maim
  • Lightning Quick

    FearFearIsolation
    • 8% increased Attack and Cast Speed with Lightning Skills
    • 14% increased Lightning Damage
  • Lightning Rod

    SufferingIsolationIsolation
    • 30% chance for Lightning Damage with Hits to be Lucky
  • Lightning Storm

    GuiltDespairIsolation
    • Gain 6% of Lightning damage as Extra Cold damage
    • 15% increased Magnitude of Shock you inflict
    • 15% reduced effect of Shock on you
  • Lingering Horror

    IsolationDisgustDisgust
    • 23% increased Chaos Damage
    • 15% increased Skill Effect Duration
  • Lingering Whispers

    IsolationDespairEnvy
    • 40% increased Curse Duration
    • 10% increased Curse Magnitudes
  • Living Death

    GreedSufferingDisgust
    • Minions have +22% to all Elemental Resistances
    • Minions have +3% to all Maximum Elemental Resistances
  • Lockdown

    GuiltDespairDespair
    • 40% increased Attack Damage against Maimed Enemies
    • Enemies are Maimed for 4 seconds after becoming Unpinned
  • Locked On

    DespairDisgustEnvy
    • 15% increased Accuracy Rating
    • 15% increased Critical Hit Chance for Attacks
  • Lone Warrior

    SufferingParanoiaDisgust
    • Aura Skills have 14% increased Magnitudes
    • Your Aura Buffs do not affect Allies
  • Long Distance Relationship

    GuiltEnvyParanoia
    • Minions have 15% increased Area of Effect
    • 30% increased Presence Area of Effect
  • Loose Flesh

    IreFearGreed
    • 20% of Elemental Damage taken Recouped as Life
  • Lord of Horrors

    IsolationIsolationIre
    • 12% increased Reservation Efficiency of Minion Skills
  • Lord of the Squall

    ContemptIsolationDespair
    • Grant Elemental Archon to your Minions for 5 seconds when they Revive
  • Low Tolerance

    SufferingGreedIsolation
    • 60% increased Magnitude of Poison you inflict on targets that are not Poisoned
  • Lucidity

    EnvyDisgustSuffering
    • 8% of Damage is taken from Mana before Life
    • +15 to Intelligence
  • Lucky Rabbit Foot

    IsolationDisgustIre
    • 30% increased Damage while you have an active Charm
    • 6% increased Movement Speed while you have an active Charm
  • Lust for Power

    IsolationGuiltGuilt
    • 10% chance when you gain a Power Charge to gain an additional Power Charge
    • +1 to Maximum Power Charges
  • Lust for Sacrifice

    DisgustSufferingParanoia
    • 50% increased Minion Damage while you have at least two different active Offerings
  • Made to Last

    SufferingFearGuilt
    • 5% of Physical Damage prevented Recouped as Life
    • 30% increased Armour
  • Madness in the Bones

    IreParanoiaSuffering
    • Gain 8% of Physical Damage as extra Chaos Damage
  • Magnum Opus

    FerocityDespairIsolation
    • Charms applied to you have 100% increased Effect per empty Charm slot
  • Maiming Strike

    DespairIsolationIre
    • 25% increased Attack Damage
    • Attacks have 25% chance to Maim on Hit
  • Manifold Method

    ParanoiaParanoiaFear
    • 25% increased chance to inflict Ailments against Rare or Unique Enemies
    • 50% increased amount of Mana Leeched
  • Marathon Runner

    ParanoiaFearGuilt
    • 12% increased Movement Speed while Sprinting
  • Marked Agility

    DespairDisgustSuffering
    • 60% increased Mana Cost Efficiency of Marks
    • 4% increased Movement Speed if you've used a Mark Recently
  • Marked for Death

    IsolationSufferingGuilt
    • Culling Strike against Enemies you Mark
  • Marked for Sickness

    GuiltDisgustIsolation
    • Enemies you Mark have 10% reduced Accuracy Rating
    • Enemies you Mark take 10% increased Damage
  • Martial Artistry

    IsolationIreFear
    • +25 to Dexterity
    • 25% increased Accuracy Rating with Quarterstaves
    • 25% increased Critical Damage Bonus with Quarterstaves
  • Mass Hysteria

    DisgustDisgustEnvy
    • Allies in your Presence have 6% increased Attack Speed
    • 6% increased Attack Speed
  • Mass Rejuvenation

    IreParanoiaGreed
    • Allies in your Presence Regenerate 1% of your Maximum Life per second
    • Regenerate 0.5% of maximum Life per second
  • Master Fletching

    FearDespairDisgust
    • 20% increased bonuses gained from Equipped Quiver
  • Master of Hexes

    SufferingFearSuffering
    • 25% reduced Curse Duration
    • 18% increased Curse Magnitudes
  • Material Solidification

    EnvyEnvyIsolation
    • 15% increased effect of Fully Broken Armour
    • Gain 8% of Damage as Extra Physical Damage
  • Mauling Stuns

    ParanoiaGuiltSuffering
    • 40% increased Stun Buildup against enemies within 2 metres
    • 20% increased Melee Damage against Heavy Stunned enemies
  • Meat Recycling

    ParanoiaDespairGuilt
    • 15% chance to not destroy Corpses when Consuming Corpses
  • Melding

    GuiltEnvySuffering
    • 40% increased maximum Energy Shield
    • 10% reduced maximum Mana
  • Melting Flames

    FearParanoiaParanoia
    • Enemies Ignited by you permanently take 1% increased Fire Damage for each second they have ever been Ignited by you, up to a maximum of 10%
  • Mending Deflection

    DespairEnvyFear
    • 15% of Damage taken from Deflected Hits Recouped as Life
    • 20% faster start of Energy Shield Recharge when not on Full Life
  • Mental Alacrity

    FearEnvyParanoia
    • 5% increased Cast Speed
    • +10 to Intelligence
    • 15% increased Mana Regeneration Rate
  • Mental Perseverance

    IreDisgustGreed
    • 10% of Damage is taken from Mana before Life
    • +15 to Intelligence
  • Mental Toughness

    EnvyFearGreed
    • 25% increased Mana Cost Efficiency while on Low Mana
    • 18% increased Mana Regeneration Rate
  • Mind Eraser

    FearIreParanoia
    • 15% increased Mana Cost Efficiency
    • 20% increased Mana Regeneration Rate
  • Molten Being

    GuiltIsolationDisgust
    • Gain 5% of Damage as Extra Fire Damage
    • 5% of Physical Damage taken as Fire Damage
  • Molten Carapace

    GuiltDisgustSuffering
    • 50% increased Armour while Ignited
    • +2% to Maximum Fire Resistance while Ignited
    • 50% increased Fire Damage while Ignited
  • Molten Claw

    SufferingGreedParanoia
    • Gain 8% of Damage as Extra Fire Damage while Shapeshifted
  • Moment of Truth

    IreSufferingDisgust
    • 15% increased Critical Hit Chance
    • 25% increased Critical Damage Bonus if you've dealt a Non-Critical Hit Recently
  • Momentum

    GreedIsolationDisgust
    • 5% reduced Slowing Potency of Debuffs on You
    • Ignore all Movement Penalties from Armour
  • Morgana, the Storm Seer

    EnvyDespairParanoia
    • +8% of Armour also applies to Elemental Damage
    • You cannot be Electrocuted
    • 10% faster start of Energy Shield Recharge
    • 50% reduced effect of Shock on you
  • Multi Shot

    IreIsolationDisgust
    • +24% Surpassing chance to fire an additional Projectile
  • Multitasking

    ParanoiaDisgustFear
    • 12% increased Cooldown Recovery Rate
    • 15% increased Skill Effect Duration
  • Mutewind Agility

    SufferingEnvySuffering
    • +30% of Armour also applies to Cold Damage
    • +8% to Cold Resistance
    • 3% increased Movement Speed
  • Mystic Avalanche

    FerocityIsolationSuffering
    • Final Echo of Cascadable Spells also Cascades to either side of the targeted Area along a random axis
  • Mystical Rage

    IsolationGreedEnvy
    • Every Rage also grants 2% increased Spell Damage
  • Natural Immunity

    GreedSufferingParanoia
    • +4 to Ailment Threshold per Dexterity
  • Nature's Bite

    IreDespairSuffering
    • 15% increased chance to inflict Ailments
    • 20% increased Elemental Damage
  • Near at Hand

    ParanoiaIsolationParanoia
    • 10% reduced Slowing Potency of Debuffs on You
    • 16% reduced Skill Effect Duration
  • Near Sighted

    IreEnvyParanoia
    • 30% increased Critical Hit Chance for Attacks
    • 30% increased penalty to Accuracy Rating at range
  • Necromantic Ward

    GuiltEnvyFear
    • 30% reduced effect of Curses on you
    • 30% increased damage against Undead Enemies
    • 20% increased Life Regeneration rate
  • Necrotic Touch

    DespairDespairSuffering
    • Minions have 40% increased Critical Hit Chance
  • Necrotised Flesh

    FearGuiltFear
    • Minions have 10% reduced Life Recovery rate
    • Minions have 40% increased maximum Life
  • Nimble Strength

    GreedDespairIsolation
    • 10% increased Attack Damage
    • Gain Accuracy Rating equal to your Strength
  • Nourishing Ally

    IreFearGuilt
    • Companions have 20% increased maximum Life
    • 20% increased Life Recovery Rate while your Companion is in your Presence
  • Nurturing Guardian

    ParanoiaDespairSuffering
    • Life Recovery from your Flasks also applies to your Companions
  • Off-Balancing Retort

    GreedFearSuffering
    • 30% increased Parried Debuff Duration
  • One For All

    DisgustParanoiaSuffering
    • 8% reduced Area of Effect
    • 40% increased Presence Area of Effect
  • One With Flame

    GreedGreedIsolation
    • 50% reduced Magnitude of Ignite on you
  • One with the River

    GuiltParanoiaIsolation
    • 30% increased Armour, Evasion and Energy Shield while wielding a Quarterstaff
    • 10% chance to Daze on Hit
    • 30% increased Freeze Buildup with Quarterstaves
    • 30% increased Stun Buildup with Quarterstaves
  • One with the Storm

    IsolationSufferingDisgust
    • Quarterstaff Skills that consume Power Charges count as consuming an additional Power Charge
  • Overexposure

    SufferingIsolationGreed
    • 30% increased Exposure Effect
  • Overflowing Power

    IsolationEnvyGreed
    • +2 to Maximum Power Charges
  • Overheating Blow

    DisgustSufferingGuilt
    • Gain 25% of Physical Damage as Extra Fire Damage against Heavy Stunned Enemies
  • Overload

    ParanoiaIsolationEnvy
    • Damage Penetrates 15% Lightning Resistance
    • Damage Penetrates 10% Lightning Resistance if on Low Mana
  • Overwhelm

    DespairFearEnvy
    • 5% reduced Attack Speed
    • 40% increased Damage with Two Handed Weapons
    • 20% increased Stun Buildup
  • Overwhelming Strike

    DespairEnvyDisgust
    • 15% increased Critical Hit Chance for Attacks
    • 20% increased Critical Damage Bonus for Attack Damage
    • 20% more Stun Buildup with Critical Hits
  • Overzealous

    FearDespairIsolation
    • 16% increased Cast Speed
    • 15% increased Mana Cost of Skills
  • Pack Encouragement

    IsolationDisgustDespair
    • 5% increased Attack Damage for each Minion in your Presence, up to a maximum of 80%
  • Paragon

    FerocityIsolationDespair
    • +5 to all Attributes
    • +5% to Quality of all Skills
  • Paranoia

    GuiltIreSuffering
    • 50% increased Surrounded Area of Effect
  • Passthrough Rounds

    GreedGuiltIsolation
    • Projectiles Pierce enemies with Fully Broken Armour
  • Patient Barrier

    SufferingIsolationFear
    • 20% slower start of Energy Shield Recharge
    • 50% increased maximum Energy Shield
  • Perfect Opportunity

    IreSufferingSuffering
    • Damage with Hits is Lucky against Heavy Stunned Enemies
    • 30% increased Stun Buildup
  • Perfectly Placed Knife

    FearParanoiaIsolation
    • 20% chance to Aggravate Bleeding on targets you Critically Hit with Attacks
    • 25% increased Critical Hit Chance against Bleeding Enemies
  • Perforation

    GreedGreedSuffering
    • 20% chance for Bleeding to be Aggravated when Inflicted against Enemies on Jagged Ground
    • 40% increased Jagged Ground Duration
  • Perpetual Freeze

    GuiltIreIsolation
    • 15% increased Chill and Freeze Duration on Enemies
    • 15% increased Magnitude of Chill you inflict
    • 20% increased Freeze Buildup
  • Personal Touch

    DisgustDespairIre
    • 20% increased Attack Damage
    • 12% increased Immobilisation buildup
  • Pierce the Heart

    DespairIsolationParanoia
    • Arrows Pierce an additional Target
  • Piercing Claw

    GreedIreDespair
    • Damage Penetrates 15% of Enemy Elemental Resistances while Shapeshifted
  • Piercing Shot

    DisgustGuiltDisgust
    • 50% chance to Pierce an Enemy
  • Pile On

    IsolationIreIre
    • 30% increased effect of Fully Broken Armour
  • Pin and Run

    DisgustDespairDisgust
    • 30% increased Pin Buildup
    • 5% increased Movement Speed if you've Pinned an Enemy Recently
  • Pin their Motivation

    GreedDespairDespair
    • 20% increased Pin duration
    • Pinned Enemies cannot deal Critical Hits
  • Pinpoint Shot

    IsolationEnvyEnvy
    • Attacks gain increased Accuracy Rating equal to their Critical Hit Chance
  • Pliable Flesh

    GreedDisgustIsolation
    • 6% of Damage taken Recouped as Life
    • 25% increased speed of Recoup Effects
  • Pocket Sand

    ParanoiaGuiltParanoia
    • 50% increased Blind Effect
  • Polished Iron

    ParanoiaGuiltDespair
    • Gain additional Stun Threshold equal to 30% of Item Armour on Equipped Armour Items
    • 25% increased Armour
  • Polymathy

    IsolationSufferingParanoia
    • 7% increased Attributes
  • Potent Incantation

    ParanoiaParanoiaDisgust
    • 5% reduced Cast Speed
    • 30% increased Spell Damage
  • Power Conduction

    GuiltSufferingSuffering
    • 25% increased Shock Duration
    • 25% increased Magnitude of Shock you inflict
  • Power Shots

    ParanoiaIsolationSuffering
    • 15% reduced Attack Speed with Crossbows
    • 80% increased Critical Damage Bonus with Crossbows
  • Precise Invocations

    EnvyIreIsolation
    • Invocated Spells have 30% increased Critical Hit Chance
  • Precise Point

    GuiltEnvyDespair
    • 25% increased Accuracy Rating with Spears
    • 25% increased Damage with Spears
  • Precise Volatility

    EnvyDespairGreed
    • Volatile Power also grants 1% increased Critical Hit chance per Volatility exploded
  • Precision Salvo

    DespairEnvyEnvy
    • 12% increased Accuracy Rating
    • 6% increased Attack Speed
    • 8% increased Projectile Speed
  • Preemptive Strike

    GuiltDisgustGreed
    • Critical Damage Bonus vs full life enemies@100%
  • Presence Present

    IreFearIsolation
    • Allies in your Presence have +100 to Accuracy Rating
    • 35% increased Attack Damage while you have an Ally in your Presence
  • Preservation

    DisgustSufferingIre
    • 25% increased Skill Effect Duration
  • Pressure Points

    GuiltDespairIre
    • 35% increased Freeze Buildup
    • 35% increased Stun Buildup
  • Price of Freedom

    EnvyFearIre
    • 15% increased Cost Efficiency of Attacks
    • 18% of Skill Mana Costs Converted to Life Costs
  • Primal Growth

    EnvyFearFear
    • 8% increased Area of Effect for Attacks
    • 15% increased Area of Effect if you've Killed Recently
  • Primal Protection

    GuiltGreedParanoia
    • 40% increased Charm Charges gained
    • 40% increased Charm Effect Duration
  • Primal Rage

    SufferingGuiltParanoia
    • +12 to maximum Rage while Shapeshifted
  • Primal Sundering

    GuiltFearIre
    • 8% increased Area of Effect for Attacks
    • Damage Penetrates 12% Elemental Resistances
  • Primed to Explode

    SufferingDisgustDisgust
    • Detonator skills have 40% increased Area of Effect
    • Detonator skills have 80% reduced damage
  • Prism Guard

    SufferingDespairIre
    • +30% of Armour also applies to Elemental Damage
  • Profane Commander

    GuiltIsolationIsolation
    • 30% increased Presence Area of Effect
    • 4% increased Spirit
  • Proficiency

    FearGuiltParanoia
    • +25 to Dexterity
  • Projectile Bulwark

    IreFearDespair
    • Defend with 120% of Armour against Projectile Attacks
    • 30% increased Armour
  • Proliferating Weeds

    SufferingIreParanoia
    • Fissure Skills have +1 to Limit
  • Prolonged Assault

    GuiltDespairSuffering
    • 16% increased Attack Damage
    • Buffs on you expire 10% slower
    • 16% increased Skill Effect Duration
  • Prolonged Fury

    IreGreedDespair
    • Inherent loss of Rage is 25% slower
  • Protraction

    DespairDisgustGuilt
    • 15% increased Duration of Damaging Ailments on Enemies
    • 20% increased Skill Effect Duration
  • Psychic Fragmentation

    ParanoiaDisgustIsolation
    • 12% chance for Spell Skills to fire 2 additional Projectiles
  • Punctured Lung

    FearGuiltGreed
    • Enemies you Fully Armour Break cannot Regenerate Life
    • Enemies you Fully Armour Break are Maimed
  • Puppet Master chance

    ParanoiaIreSuffering
    • 35% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
  • Puppet Master chance

    GreedDespairFear
    • 15% increased Mana Cost Efficiency of Command Skills
    • +1 maximum stacks of Puppet Master
  • Pure Chaos

    EnvyIsolationGuilt
    • Gain 11% of Damage as Extra Chaos Damage
  • Pure Power

    SufferingGuiltSuffering
    • 10% more Maximum Lightning Damage
  • Push the Advantage

    FearIreDisgust
    • 40% increased Critical Damage Bonus with One Handed Melee Weapons
  • Pyromancer

    GuiltGuiltGuilt
    • 10% increased Cast Speed while Ignited
    • 20% increased Fire Damage
    • 5% reduced Movement Speed Penalty from using Fire Skills while moving
  • Quick Fingers

    EnvySufferingEnvy
    • +24% Surpassing chance to fire an additional Arrow
  • Quick Recovery

    DespairSufferingGreed
    • 40% increased Stun Recovery
    • Regenerate 5% of maximum Life over 1 second when Stunned
  • Rallying Form

    GreedIsolationFear
    • Companions in your Presence have Onslaught while you are Shapeshifted
  • Rallying Icon

    GreedDespairGuilt
    • When a Banner expires, recover 15% of the Glory required for that Banner
  • Rapid Reload

    FearGuiltSuffering
    • 40% increased Crossbow Reload Speed
  • Rapid Strike

    IreFearFear
    • +30 to Accuracy Rating
    • 8% increased Melee Attack Speed
  • Rattled

    GreedFearIre
    • +20 to maximum Mana
    • 50% increased Shock Duration
  • Raw Mana

    SufferingIreIsolation
    • 10% increased Mana Cost of Skills
    • 8% increased maximum Mana
  • Reaching Strike

    IsolationParanoiaGuilt
    • 25% increased Melee Damage
    • +0.2 metres to Melee Strike Range
  • Reaving

    DespairIreEnvy
    • +15 to Dexterity
    • 8% increased Attack Speed with One Handed Weapons
  • Redblade Discipline

    DespairDespairGreed
    • +30% of Armour also applies to Fire Damage
    • +8% to Fire Resistance
    • 20% increased Stun Threshold
  • Refills

    GreedIreIsolation
    • Life Flasks gain 0.15 charges per Second
  • Refocus

    ParanoiaSufferingIre
    • 20% increased Mana Regeneration Rate
    • 20% increased Mana Regeneration Rate while stationary
  • Regenerative Flesh

    GreedDisgustGreed
    • 6% of Damage taken Recouped as Life
    • Minions Recoup 15% of Damage taken as Life
  • Reinforced Rallying

    IreEnvyIsolation
    • +1 to maximum number of placed Banners
  • Reinvigoration

    DisgustEnvyIre
    • Regenerate 1% of maximum Life per Second if you've used a Life Flask in the past 10 seconds
  • Relentless Fallen

    DespairFearIsolation
    • 3% increased Movement Speed
    • Minions have 8% increased Attack and Cast Speed
    • Minions have 20% increased Movement Speed
  • Remnant Attraction

    DespairDisgustIsolation
    • 10% chance to create an additional Remnant
    • Remnants can be collected from 50% further away
  • Repeating Explosives

    SufferingDespairIsolation
    • Grenades have 15% chance to activate a second time
  • Replenishing Horde

    MelancholyIsolationDisgust
    • 25% Chance to revive a random Permanent Minion whenever you use a Command Skill
    • 25% Surpassing Chance to gain a Puppet Master stack whenever you use a Command Skill
  • Reprisal

    IreDespairDespair
    • 25% increased Parried Debuff Magnitude
  • Repulsion

    DisgustParanoiaDespair
    • Area Skills have 20% chance to Knock Enemies Back on Hit
    • 20% increased Spell Area Damage
  • Resolute Reach

    IreDisgustDespair
    • 18% increased Area of Effect for Attacks
    • 20% reduced Critical Hit Chance
  • Resolute Reprisal

    DespairIreDespair
    • 30% increased Parry Range
    • Your Heavy Stun buildup empties 50% faster if you've successfully Parried Recently
  • Resolution

    EnvyDisgustEnvy
    • 10% increased Armour, Evasion and Energy Shield
    • 25% increased Stun Threshold
  • Restless Dead

    DespairFearDisgust
    • Minions Revive 25% faster
  • Resurging Archon

    EnvyIsolationDisgust
    • Archon recovery period expires 25% faster
  • Retaliation

    IreFearSuffering
    • 75% increased Thorns damage if you've Blocked Recently
  • Return to Nature

    FearGuiltIre
    • Overgrown Plant Skills Break 50% increased Armour
  • Reusable Ammunition

    ParanoiaIsolationDespair
    • Bolts fired by Crossbow Attacks have 30% chance to not
    • expend Ammunition if you've Reloaded Recently
  • Revenge

    IreDisgustIsolation
    • Gain Physical Thorns damage equal to 10% of Item Armour on Equipped Body Armour
  • Reverberating Parry

    GuiltParanoiaParanoia
    • 15% increased Parried Debuff Magnitude
    • 20% increased Parry Hit Area of Effect
  • Reverberation

    ParanoiaGuiltFear
    • Spell Skills have 15% increased Area of Effect
  • Rhythm of Fire

    GuiltGuiltIre
    • 20% increased Fire Damage
    • 5% chance for Slam Skills to cause an additional Aftershock
  • Rhythm of Ice

    GuiltIreGuilt
    • 6% increased Cast Speed per Spell Echoed Recently, up to 30%
    • 20% increased Cold Damage
  • Right Hand of Darkness

    EnvyIsolationSuffering
    • Minions have 20% increased Area of Effect
    • Minions have 10% chance to inflict Withered on Hit
    • Spells Gain 5% of Damage as extra Chaos Damage
  • Roaring Cries

    SufferingDespairGreed
    • Warcries have a minimum of 10 Power
  • Roil

    DisgustGreedIre
    • 10% reduced Spell Area Damage
    • Spell Skills have 25% increased Area of Effect
  • Roll and Strike

    GuiltParanoiaDisgust
    • 10% increased Attack Speed with Spears
    • 25% increased Damage with Spears
  • Ruin

    GreedDespairSuffering
    • 35% increased Spell Area Damage
    • Spell Skills have 10% reduced Area of Effect
  • Ruinic Helm

    ParanoiaIsolationFear
    • +1 to Maximum Energy Shield per 8 Item Armour on Equipped Helmet
  • Run and Gun

    SufferingParanoiaFear
    • 5% reduced Movement Speed Penalty from using Skills while moving
    • Projectile Attacks have a 12% chance to fire two additional Projectiles while moving
  • Rupturing Pins

    GreedSufferingGuilt
    • 40% increased Magnitude of Bleeding you inflict against Pinned Enemies
  • Rusted Pins

    SufferingGuiltFear
    • Bleeding you inflict on Pinned Enemies is Aggravated
    • 30% increased Pin Buildup
  • Sacrificial Blood

    EnvyGreedSuffering
    • 15% increased Life Cost of Skills
    • 40% increased Spell Damage with Spells that cost Life
  • Sand in the Eyes

    DespairDespairDespair
    • 10% increased Attack Speed
    • 15% chance to Blind Enemies on Hit with Attacks
  • Sanguimantic Rituals

    ParanoiaSufferingIsolation
    • Arcane Surge grants more Life Regeneration Rate instead of Mana Regeneration Rate
    • Regenerate 1% of maximum Life per second
  • Sanguine Tolerance

    IsolationDisgustGreed
    • Immune to Corrupted Blood
    • 40% reduced Duration of Bleeding on You
  • Saqawal's Guidance

    GuiltEnvyIsolation
    • 15% increased Accuracy Rating
    • +10 to Dexterity
    • 20% increased Elemental Damage with Attacks
  • Saqawal's Hide

    DisgustFearDisgust
    • +5% to Lightning Resistance
    • 25% increased Armour and Evasion Rating
  • Saqawal's Talon

    DisgustFearEnvy
    • +5% to Cold Resistance
    • 25% increased Armour and Evasion Rating
  • Savagery

    SufferingFearParanoia
    • 50% increased Evasion Rating if you've consumed a Frenzy Charge Recently
    • +1 to Maximum Frenzy Charges
  • Savoured Blood

    DespairIreIre
    • 35% increased amount of Life Leeched
    • Leech Life 20% slower
  • Savouring

    DisgustIreIsolation
    • 20% increased Flask Effect Duration
    • 20% chance for Flasks you use to not consume Charges
  • Scales of the Wyvern

    FearFearSuffering
    • 20% faster start of Energy Shield Recharge while Shapeshifted
    • 20% increased Energy Shield Recharge Rate while Shapeshifted
    • +1% to Maximum Lightning Resistance while Shapeshifted
  • Searing Heat

    DespairSufferingDisgust
    • Ignites you inflict deal Damage 10% faster
    • 100% increased Flammability Magnitude
  • Secrets of the Orb

    DisgustSufferingDespair
    • Orb Skills have +1 to Limit
  • Seeing Stars

    IreGuiltParanoia
    • 10% chance to Daze on Hit
    • 25% increased Daze Duration
  • Self Immolation

    SufferingDespairFear
    • 40% reduced Magnitude of Ignite on you
    • Ignites you cause are reflected back to you
  • Self Mortification

    IreEnvyEnvy
    • 20% increased Stun Threshold while on Full Life
    • Gain additional Stun Threshold equal to 20% of maximum Energy Shield
  • Serrated Edges

    ParanoiaDisgustGreed
    • 10% increased Critical Hit Chance for Attacks
    • 30% increased Attack Damage against Rare or Unique Enemies
  • Shadow Dancing

    DespairGuiltDespair
    • 40% faster start of Energy Shield Recharge if you've been Stunned Recently
    • 40% increased Evasion Rating if you have been Hit Recently
  • Sharp Sight

    GuiltDisgustIre
    • 30% increased Accuracy Rating against Rare or Unique Enemies
    • 5% increased Attack Speed
  • Sharpened Claw

    IreGreedGreed
    • 30% increased Physical Damage while Shapeshifted
  • Shatter Palm

    GreedDespairParanoia
    • 20% increased Critical Damage Bonus
    • 30% increased Stun Buildup
  • Shattered Crystal

    SufferingFearIre
    • 60% reduced Ice Crystal Life
  • Shattering

    GreedFearDespair
    • 20% increased Chill Duration on Enemies
    • 20% increased Magnitude of Chill you inflict
    • 30% increased Freeze Buildup
  • Shattering Blow

    FearGuiltGuilt
    • Break 50% of Armour on Heavy Stunning an Enemy
  • Shattering Daze

    DisgustIsolationEnvy
    • 5% chance to Daze on Hit
    • Gain 12% of Physical Damage as Extra Cold Damage against Dazed Enemies
  • Shedding Skin

    EnvyIreParanoia
    • 40% increased Elemental Ailment Threshold
    • 10% reduced Duration of Ailments on You
  • Shield Expertise

    DisgustGreedFear
    • 12% increased Block chance
    • 40% increased Block Recovery
  • Shifted Strikes

    GreedGuiltDisgust
    • 30% increased Attack Damage if you have Shapeshifted to an Animal form Recently
  • Shimmering

    EnvyEnvySuffering
    • 10% faster start of Energy Shield Recharge
    • 20% increased Evasion Rating if you haven't been Hit Recently
    • 3% increased Movement Speed while you have Energy Shield
  • Shimmering Mirage

    EnvyDespairFear
    • Gain additional Ailment Threshold equal to 30% of maximum Energy Shield
    • 10% reduced Duration of Ailments on You
  • Shocking Limit

    ParanoiaEnvyFear
    • +1 to maximum Lightning Infusions
  • Shockproof

    DisgustGreedDisgust
    • +30% of Armour also applies to Lightning Damage
    • 10% increased Armour
    • 30% reduced effect of Shock on you
  • Shockwaves

    GreedParanoiaIre
    • 25% increased Area of Effect if you've Stunned an Enemy with a Two Handed Melee Weapon Recently
  • Short Shot

    SufferingGuiltEnvy
    • 10% reduced Projectile Speed
    • 20% increased Projectile Damage
  • Shrapnel

    GuiltGuiltDisgust
    • 30% chance to Pierce an Enemy
    • Projectiles have 10% chance to Chain an additional time from terrain
  • Shredding Contraptions

    DespairDespairEnvy
    • Enemies affected by your Hazards Recently have 25% reduced Armour
    • Enemies affected by your Hazards Recently have 25% reduced Evasion Rating
  • Shredding Force

    GuiltIsolationGreed
    • 15% increased Critical Spell Damage Bonus
    • 15% increased Magnitude of Damaging Ailments you inflict with Critical Hits
    • 15% increased Critical Hit Chance for Spells
  • Sic 'Em

    ParanoiaGreedDisgust
    • Companions deal 60% increased damage against Immobilised enemies
  • Sigil of Fire

    SufferingGuiltIre
    • 30% increased Damage with Hits against Ignited Enemies
  • Sigil of Ice

    SufferingDisgustGuilt
    • 30% increased Damage with Hits against Chilled Enemies
  • Sigil of Lightning

    ParanoiaSufferingParanoia
    • 30% increased Damage with Hits against Shocked Enemies
  • Silent Guardian

    FearGreedDisgust
    • 20% increased Elemental Ailment Threshold
    • Minions have +20% to all Elemental Resistances
  • Singular Purpose

    DisgustEnvyFear
    • 5% reduced Attack Speed
    • 40% increased Damage with Two Handed Weapons
    • 20% increased Stun Buildup
  • Siphon

    ParanoiaEnvyGuilt
    • 25% increased amount of Mana Leeched
    • Recover 2% of maximum Mana on Kill
  • Sitting Duck

    DespairDespairGuilt
    • 35% increased Critical Hit Chance against Immobilised enemies
    • Your Hits cannot be Evaded by Pinned Enemies
  • Skullcrusher

    IreIsolationIre
    • 20% more Damage against Heavy Stunned Enemies with Maces
  • Sling Shots

    EnvyIreSuffering
    • 20% increased chance to inflict Ailments with Projectiles
    • 20% increased Projectile Damage
  • Slippery Ice

    DespairDisgustGreed
    • 25% reduced Effect of Chill on you
    • Unaffected by Chill during Dodge Roll
  • Slow Burn

    GuiltSufferingParanoia
    • 20% increased Ignite Magnitude
    • 20% increased Ignite Duration on Enemies
  • Smoke Inhalation

    IsolationEnvyFear
    • Damage Penetrates 15% Fire Resistance
    • 15% increased Duration of Damaging Ailments on Enemies
  • Sniper

    IsolationSufferingDespair
    • Arrows gain Critical Hit Chance as they travel farther, up to
    • 40% increased Critical Hit Chance after 7 metres
  • Snowpiercer

    IsolationGuiltDisgust
    • +10 to Intelligence
    • Damage Penetrates 15% Cold Resistance
  • Soul Bloom

    DespairIreIsolation
    • 15% faster start of Energy Shield Recharge
  • Spaghettification

    IsolationDespairFear
    • +13 to all Attributes
    • -7% to Chaos Resistance
    • 29% increased Chaos Damage
    • 23% reduced Light Radius
  • Specialised Shots

    GuiltGuiltSuffering
    • 20% increased Damage with Crossbows
    • 15% increased Bolt Speed
  • Spectral Ward

    EnvyFearSuffering
    • +1 to Maximum Energy Shield per 12 Item Evasion on Equipped Body Armour
  • Spell Haste

    IreGuiltIsolation
    • 8% increased Cast Speed
    • 15% increased Evasion Rating
  • Spellblade

    DespairFearFear
    • +10 to Dexterity
    • 32% increased Spell Damage while wielding a Melee Weapon
  • Spike Pit

    IsolationIsolationGreed
    • Enemies in Jagged Ground you create take 10% increased Damage
  • Spiked Armour

    DespairGuiltDisgust
    • Thorns Damage has 50% chance to ignore Enemy Armour
  • Spiked Shield

    FearSufferingFear
    • 2% increased Attack Damage per 75 Item Armour and Evasion on Equipped Shield
    • 50% increased Armour, Evasion and Energy Shield from Equipped Shield
  • Spiral into Depression

    EnvyDespairSuffering
    • 3% increased Movement Speed
    • 25% increased maximum Energy Shield
    • 25% increased Armour
  • Spiral into Insanity

    GreedIsolationEnvy
    • 29% increased Chaos Damage
    • 20% increased Armour, Evasion and Energy Shield
  • Spiral into Mania

    IreEnvySuffering
    • 10% increased Cast Speed
    • +13% to Chaos Resistance
  • Spirit Bond

    GreedIreFear
    • 30% increased Totem Duration
    • 30% increased Totem Life
  • Spirit of the Bear

    GreedEnvyDespair
    • 50% increased Damage against Immobilised Enemies while Shapeshifted
    • 25% increased Stun buildup while Shapeshifted
  • Spirit of the Wolf

    ParanoiaSufferingSuffering
    • 20% increased Critical Hit Chance while Shapeshifted
    • 8% increased Skill Speed while Shapeshifted
  • Spirit of the Wyvern

    IreSufferingGreed
    • 20% increased Accuracy Rating while Shapeshifted
    • 25% increased Elemental Damage while Shapeshifted
  • Splintering Force

    EnvyParanoiaGuilt
    • Minions Break Armour equal to 3% of Physical damage dealt
  • Splinters

    EnvyParanoiaDespair
    • Hits Break 50% increased Armour on targets with Ailments
    • 30% increased Stun Buildup
  • Split Shot

    IreFearParanoia
    • Projectiles have 75% chance for an additional Projectile when Forking
  • Split the Earth

    IsolationParanoiaDisgust
    • 10% chance for Mace Slam Skills you use yourself to cause an additional Aftershock
    • Strike Skills you use yourself with Maces have 10% chance to deal Splash Damage
  • Splitting Ground

    SufferingSufferingIsolation
    • Skills which create Fissures have a 20% chance to create an additional Fissure
  • Spray and Pray

    FearGreedSuffering
    • 20% reduced Accuracy Rating while moving
    • 50% increased Attack Damage while moving
    • 5% reduced Movement Speed Penalty from using Skills while moving
  • Spreading Shocks

    GuiltDisgustDisgust
    • Shocking Hits have a 50% chance to also Shock enemies in a 1.5 metre radius
  • Stacking Toxins

    IsolationDisgustParanoia
    • 20% reduced Magnitude of Poison you inflict
    • Targets can be affected by +1 of your Poisons at the same time
  • Staggering Palm

    GuiltIsolationDespair
    • 10% chance to Daze on Hit
    • 20% increased Knockback Distance
    • 25% increased Physical Damage
  • Staggering Wounds

    ParanoiaGreedGuilt
    • 50% chance to Knock Back Bleeding Enemies with Hits
  • Stand and Deliver

    DisgustGreedIsolation
    • Projectiles have 40% increased Critical Damage Bonus against Enemies within 2m
    • Projectiles deal 25% increased Damage with Hits against Enemies within 2m
  • Stand Ground

    GreedParanoiaGuilt
    • Regenerate 1% of maximum Life per second while affected by any Damaging Ailment
    • Regenerate 1% of maximum Life per second while stationary
  • Stars Aligned

    SufferingEnvyIsolation
    • Damage with Hits is Lucky against Enemies that are on Low Life
  • Staunch Deflection

    GuiltDespairFear
    • Gain Deflection Rating equal to 8% of Evasion Rating
    • Deflected Hits cannot inflict Maim on you
    • Deflected Hits cannot inflict Bleeding on you
  • Staunching

    EnvyDespairDisgust
    • +10 to Strength
    • Life Flasks gain 0.1 charges per Second
  • Steadfast Resolve

    GuiltIsolationParanoia
    • You cannot be Light Stunned if you've been Stunned Recently
  • Steady Footing

    EnvyDisgustIre
    • 40% increased Stun Threshold
    • 20% increased Stun Threshold if you haven't been Stunned Recently
  • Stigmata

    DisgustGuiltFear
    • Offerings have 30% increased Maximum Life
    • Recover 3% of maximum Life when you create an Offering
  • Stimulants

    DespairGreedGreed
    • 16% increased Attack Speed during any Flask Effect
  • Storm Driven

    IreIreIsolation
    • 15% of Elemental Damage taken Recouped as Energy Shield
  • Storm Surge

    EnvyIsolationGreed
    • Damage Penetrates 8% Cold Resistance
    • Damage Penetrates 15% Lightning Resistance
  • Storm Swell

    EnvySufferingSuffering
    • Damage Penetrates 15% Cold Resistance
    • Damage Penetrates 8% Lightning Resistance
  • Storm's Rebuke

    MelancholySufferingSuffering
    • Fully Broken Armour you inflict also increases Cold and Lightning Damage Taken from Hits
  • Stormbreaker

    IsolationDespairGuilt
    • 20% increased Damage for each type of Elemental Ailment on Enemy
  • Stormcharged

    FearFearEnvy
    • 5% increased Attack and Cast Speed with Elemental Skills
    • Damage Penetrates 8% of Enemy Elemental Resistances
  • Stormkeeper

    IreGuiltGuilt
    • 20% increased Lightning Damage
    • 15% increased Magnitude of Shock you inflict
    • 30% reduced effect of Shock on you
  • Stormwalker

    SufferingGreedFear
    • Gain 15% of Damage as Extra Lightning Damage while on Shocked Ground
    • 40% reduced effect of Shock on you
  • Strike True

    ParanoiaEnvyEnvy
    • 20% increased Accuracy Rating
    • +10 to Dexterity
  • Stripped Defences

    DisgustIsolationDisgust
    • Exposure you inflict lowers Resistances by an additional 5%
  • Strong Chin

    ParanoiaIreGuilt
    • 25% increased Armour and Evasion Rating
    • Gain Stun Threshold equal to the lowest of Evasion and Armour on your Helmet
  • Struck Through

    IsolationDespairGreed
    • Attacks have +1% to Critical Hit Chance
  • Stupefy

    ParanoiaDespairParanoia
    • 10% chance to Daze on Hit
    • 30% increased Damage against Dazed Enemies
  • Sturdy Ally

    FearGreedDespair
    • +15 to Strength
    • Companions gain your Strength
  • Stylebender

    GreedParanoiaSuffering
    • Hits Break 30% increased Armour on targets with Ailments
    • +10 to Strength
    • 25% increased Physical Damage
  • Subterfuge Mask

    IreSufferingParanoia
    • +1 to Evasion Rating per 1 Item Energy Shield on Equipped Helmet
  • Succour

    DisgustDespairGuilt
    • 30% increased Life Regeneration rate during Effect of any Life Flask
  • Sudden Escalation

    DisgustParanoiaFear
    • 8% increased Cast Speed if you've dealt a Critical Hit Recently
    • 16% increased Critical Hit Chance for Spells
  • Sudden Infuriation

    FearSufferingIsolation
    • 4% chance that if you would gain Rage on Hit, you instead gain up to your maximum Rage
  • Suffusion

    FearDespairGuilt
    • 30% increased amount of Mana Leeched
    • Unaffected by Chill while Leeching Mana
  • Sundering

    DisgustParanoiaIre
    • 25% increased Critical Damage Bonus for Attack Damage
    • +25% to Critical Damage Bonus against Stunned Enemies
  • Supportive Ancestors

    FearDisgustIsolation
    • 25% increased Damage while you have a Totem
    • Attacks used by Totems have 3% increased Attack Speed per Summoned Totem
    • Spells Cast by Totems have 3% increased Cast Speed per Summoned Totem
  • Surging Beast

    DisgustIreDisgust
    • Gain Arcane Surge when you Shapeshift to Human form after
    • being Shapeshifted for at least 8 seconds
  • Surging Currents

    FearEnvyIsolation
    • +10 to Dexterity
    • Damage Penetrates 15% Lightning Resistance
  • Swift Blocking

    IreFearIre
    • 12% increased Block chance
    • 1% increased Movement Speed for each time you've Blocked in the past 10 seconds
  • Swift Claw

    SufferingFearDespair
    • 10% increased Skill Speed while Shapeshifted
  • Swift Flight

    SufferingSufferingGuilt
    • 15% increased Projectile Speed
    • 20% increased Physical Damage
  • Swift Interruption

    GuiltEnvyGreed
    • 12% increased Attack Speed if you've successfully Parried Recently
    • 6% increased Movement Speed if you've successfully Parried Recently
  • Symbol of Defiance

    DespairIreGreed
    • Banner Skills have 30% increased Area of Effect
    • Banner Skills have 30% increased Duration
  • Tactical Retreat

    ParanoiaDisgustDespair
    • +0.5 metres to Dodge Roll distance while Surrounded
    • 10% increased Movement Speed while Surrounded
  • Tainted Strike

    IreDespairGreed
    • 20% increased Critical Hit Chance for Attacks
    • 30% increased Magnitude of Non-Damaging Ailments you inflict with Critical Hits
  • Taste for Blood

    EnvyIreGreed
    • Gain 20 Life per enemy killed
    • 2% chance to Recover all Life when you Kill an Enemy
  • Taut Flesh

    DisgustIreParanoia
    • 20% of Physical Damage taken Recouped as Life
  • Tempered Defences

    FearGuiltEnvy
    • +15% of Armour also applies to Elemental Damage
    • 25% increased Armour
  • Tempered Mind

    IsolationDespairParanoia
    • +10 to Strength
    • 15% increased effect of Fully Broken Armour
    • 20% increased Physical Damage
  • Temporal Mastery

    ParanoiaFearDisgust
    • 16% increased Cooldown Recovery Rate
  • Tenfold Attacks

    GreedFearGuilt
    • 4% increased Attack Speed
    • 6% increased Attack Speed if you've been Hit Recently
    • +10 to Strength
  • Thaumaturgic Generator

    MelancholyDisgustIsolation
    • Grants Thaumaturgical Dynamism
  • The Ancient Serpent

    GreedGuiltDespair
    • +10 to Intelligence
    • Life Flasks gain 0.1 charges per Second
    • 40% reduced Poison Duration on you
  • The Fabled Stag

    DespairParanoiaFear
    • +10 to Dexterity
    • 40% increased Endurance, Frenzy and Power Charge Duration
    • Skills have 10% chance to not remove Charges but still count as consuming them
  • The Frenzied Bear

    EnvyGuiltFear
    • +10 to Strength
    • 30% increased Damage if you've consumed a Frenzy Charge Recently
    • 10% increased Skill Speed if you've consumed a Frenzy Charge Recently
  • The Great Boar

    EnvySufferingGuilt
    • +1 Life per 4 Dexterity
    • +5 to Strength
    • +1 to Stun Threshold per Dexterity
  • The Howling Primate

    GuiltDespairGreed
    • Aura Skills have 10% increased Magnitudes
    • +10 to Intelligence
    • 15% increased Presence Area of Effect
  • The Molten One's Gift

    GuiltSufferingGreed
    • +10% to Fire Resistance
    • 15% increased effect of Fully Broken Armour
    • Fully Broken Armour you inflict also increases Fire Damage Taken from Hits
  • The Noble Wolf

    FearGreedGuilt
    • 25% increased Magnitude of Ailments you inflict against Marked Enemies
    • +10 to Dexterity
    • 20% increased Critical Hit Chance against Marked Enemies
  • The Power Within

    EnvyParanoiaSuffering
    • 20% increased Critical Damage Bonus if you've gained a Power Charge Recently
    • +1 to Maximum Power Charges
  • The Quick Fox

    IsolationDespairSuffering
    • 20% increased Deflection Rating while moving
  • The Raging Ox

    SufferingIreDisgust
    • 15% reduced Duration of Ailments on You
    • Hits against you have 30% reduced Critical Damage Bonus
    • +10 to Strength
  • The Soul Meridian

    EnvyDisgustFear
    • Gain Deflection Rating equal to 8% of Evasion Rating
    • 10% increased Mana Cost Efficiency
    • 8% faster start of Energy Shield Recharge
    • 10% increased Reservation Efficiency of Minion Skills
  • The Spring Hare

    DisgustDespairIsolation
    • 20% chance for Damage with Hits to be Lucky
    • 20% chance for Damage of Enemies Hitting you to be Unlucky
  • The Wild Cat

    DisgustFearGuilt
    • Gain Deflection Rating equal to 12% of Evasion Rating
    • +10 to Dexterity
    • 40% increased Evasion Rating while moving
  • The Winter Owl

    GreedGreedFear
    • +10 to Intelligence
    • 3% increased Evasion Rating per 10 Intelligence
    • Gain Accuracy Rating equal to your Intelligence
  • Thickened Arteries

    EnvyGuiltGreed
    • 40% increased Life Regeneration Rate while stationary
    • Regenerate 0.5% of maximum Life per second
  • Thicket Warding

    ParanoiaFearParanoia
    • 20% chance for Charms you use to not consume Charges
    • Recover 5% of maximum Mana when a Charm is used
  • Thin Ice

    SufferingIreGreed
    • 50% increased Damage with Hits against Frozen Enemies
    • 20% increased Freeze Buildup
  • Thirst for Endurance

    DespairEnvyIre
    • 25% chance when you gain an Endurance Charge to gain an additional Endurance Charge
  • Thirst for Power

    EnvyIreDespair
    • 25% chance when you gain a Power Charge to gain an additional Power Charge
  • Thirsting Ally

    IreGreedSuffering
    • Leeching Life from your Hits causes your Companion to also Leech the same amount of Life
  • Thornhide

    IreGreedFear
    • +6% to Thorns Critical Hit Chance
  • Thousand Cuts

    EnvyFearDespair
    • Enemies you apply Incision to take 2% increased Physical Damage per Incision
  • Thrill of Battle

    GuiltSufferingIre
    • 20% increased Attack Speed while Surrounded
  • Thrill of the Fight

    DespairEnvySuffering
    • Consuming Glory grants you 3% increased Attack damage per Glory consumed for 6 seconds, up to 60%
  • Throatseeker

    GreedEnvyIsolation
    • 60% increased Critical Damage Bonus
    • 20% reduced Critical Hit Chance
  • Thunderstruck

    DespairParanoiaParanoia
    • 50% increased Electrocute Buildup against Shocked Enemies
    • 50% increased Shock Chance against Electrocuted Enemies
  • Tides of Change

    ParanoiaSufferingFear
    • 25% increased Skill Effect Duration
  • Time Manipulation

    FearDespairEnvy
    • Debuffs you inflict have 10% increased Slow Magnitude
    • Debuffs on you expire 20% faster
  • Titanic

    DespairParanoiaGuilt
    • 30% increased Stun Buildup
    • 5% increased Strength
    • 30% increased Stun Threshold
  • Tolerant Equipment

    GuiltIsolationFear
    • 15% increased Armour and Evasion Rating
    • Immune to Bleeding if Equipped Helmet has higher Armour than Evasion Rating
    • Immune to Poison if Equipped Helmet has higher Evasion Rating than Armour
  • Total Incineration

    GuiltIsolationSuffering
    • 25% increased Damage with Hits against Ignited Enemies
    • 10% increased Ignite Duration on Enemies
  • Touch the Arcane

    DespairIsolationSuffering
    • 40% increased effect of Arcane Surge on you
  • Towering Shield

    IreDespairGuilt
    • 25% increased Chance to Block if you've Blocked with a raised Shield Recently
    • 50% increased Armour, Evasion and Energy Shield from Equipped Shield
  • Toxic Sludge

    SufferingGuiltDisgust
    • 40% increased Duration of Poisons you inflict against Slowed Enemies
  • Toxic Tolerance

    SufferingFearIsolation
    • Immune to Poison
  • Trained Deflection

    SufferingDespairSuffering
    • Prevent +6% of Damage from Deflected Hits
  • Trained Turrets

    GreedDespairIre
    • 25% increased Ballista Critical Damage Bonus
    • 20% increased Ballista Critical Hit Chance
  • Tribal Fury

    IsolationIreIsolation
    • Strikes deal Splash Damage
  • Trick Shot

    SufferingIsolationGuilt
    • Projectiles have 15% chance to Chain an additional time from terrain
  • True Strike

    IreGuiltDisgust
    • +10 to Dexterity
    • 20% increased Critical Hit Chance
  • Tukohama's Brew

    IsolationParanoiaGreed
    • 50% of Skill Mana costs Converted to Life Costs during any Life Flask Effect
  • Turn the Clock Back

    FearFearDespair
    • 15% increased Spell Damage
    • 10% reduced Projectile Speed for Spell Skills
  • Turn the Clock Forward

    DespairFearGuilt
    • 20% increased Spell Damage
    • 15% increased Projectile Speed for Spell Skills
  • Unbending

    FearDespairParanoia
    • 3% increased maximum Life
    • 10% increased Stun Threshold for each time you've been Hit by an Enemy Recently, up to 100%
  • Unbothering Cold

    FearIsolationParanoia
    • +10% to Cold Resistance
    • +2% to Maximum Cold Resistance if you have at least 5 Blue Support Gems Socketed
  • Unbound Forces

    DisgustEnvyGuilt
    • 40% increased Chill Duration on Enemies
    • 25% increased Magnitude of Chill you inflict
    • 40% increased Shock Duration
    • 25% increased Magnitude of Shock you inflict
  • Unbreakable

    IreIsolationFear
    • 50% reduced Armour Break taken
    • 10% reduced Slowing Potency of Debuffs on You
    • 15% increased Armour
  • Unbreaking

    ParanoiaEnvyParanoia
    • 30% increased Elemental Ailment Threshold
    • 30% increased Stun Threshold
  • Unerring Impact

    GreedDisgustIre
    • +0.2 metres to Melee Strike Range
    • 16% increased Accuracy Rating with One Handed Melee Weapons
    • 16% increased Accuracy Rating with Two Handed Melee Weapons
  • Unexpected Finesse

    DespairGreedIsolation
    • 30% increased Accuracy Rating while moving
    • 20% increased Attack Damage
  • Unfettered

    ContemptEnvyDespair
    • 50% increased Armour while Bleeding
    • 10% increased Movement Speed while Sprinting
  • Unforgiving

    IsolationGreedGreed
    • +4 to Maximum Rage
    • Inherent loss of Rage is 20% slower
  • Unhindered

    SufferingParanoiaParanoia
    • 20% reduced Slowing Potency of Debuffs on You
    • 6% reduced Movement Speed Penalty from using Skills while moving
  • Unimpeded

    IsolationEnvyIsolation
    • 24% reduced Slowing Potency of Debuffs on You
  • Unleash Fire

    DisgustGuiltGreed
    • 30% increased Stun Buildup with Melee Damage
    • Projectiles deal 75% increased Damage against Heavy Stunned Enemies
  • Unnatural Resilience

    IsolationIsolationIsolation
    • +3% to all Elemental Resistances
    • +2% to Maximum Fire Resistance if you have at least 5 Red Support Gems Socketed
  • Unsight

    SufferingDisgustDespair
    • Enemies near Enemies you Mark are Blinded
    • Enemies you Mark cannot deal Critical Hits
  • Unspoken Bond

    GreedDespairEnvy
    • Companions have +30% to Chaos Resistance
    • Companions have +30% to all Elemental Resistances
  • Unstable Bond

    EnvyGuiltDespair
    • Gain 3 Volatility when an Allied Persistent Reviving Minion is Killed
  • Unstoppable Barrier

    FearParanoiaIre
    • 15% reduced Slowing Potency of Debuffs on You
    • 10% increased Block chance
  • Unyielding

    DisgustEnvyDisgust
    • 15% increased Attack Speed if you've been Hit Recently
    • 8% reduced Slowing Potency of Debuffs on You
  • Urgent Call

    FearIsolationSuffering
    • Recover 2% of maximum Life and Mana when you use a Warcry
    • 18% increased Warcry Cooldown Recovery Rate
    • 24% increased Warcry Speed
  • Utility Ordnance

    DisgustDespairEnvy
    • 40% increased Cooldown Recovery Rate for Grenade Skills
    • 80% reduced Grenade Damage
  • Utmost Offering

    ParanoiaFearGreed
    • Offerings cannot be damaged if they have been created Recently
  • Vale Shelter

    GreedDisgustDespair
    • Charms gain 0.15 charges per Second
  • Vengeance

    GuiltFearEnvy
    • 10% of Thorns Damage Leeched as Life
  • Vengeful Fury

    SufferingIreDespair
    • Every Rage also grants 1% increased Armour
    • Gain 5 Rage when Hit by an Enemy
  • Versatile Arms

    IreIsolationEnvy
    • +10 to Strength and Dexterity
    • 15% increased Accuracy Rating with One Handed Melee Weapons
    • 6% increased Attack Speed with One Handed Melee Weapons
  • Viciousness

    DisgustGreedParanoia
    • 3% increased Attack Speed per Enemy in Close Range
    • +10 to Dexterity
  • Vigilance

    GuiltEnvyGuilt
    • +2% to maximum Block chance
    • 12% increased Block chance
    • 10 Life gained when you Block
  • Vigorous Remnants

    EnvyDespairGuilt
    • Recover 3% of Maximum Life when you collect a Remnant
  • Vile Mending

    GreedFearFear
    • Minions have +13% to Chaos Resistance
    • Minions Regenerate 3% of maximum Life per second
    • Minions have 20% increased maximum Life
  • Vocal Empowerment

    IsolationIsolationDespair
    • Warcries Empower an additional Attack
  • Void

    IsolationIreDisgust
    • 29% increased Chaos Damage
    • Enemies you Curse have -3% to Chaos Resistance
  • Volatile Grenades

    ParanoiaIreDespair
    • 25% reduced Grenade Detonation Time
  • Volcanic Skin

    SufferingIsolationParanoia
    • +20% to Fire Resistance
    • Gain 8% of Damage as Extra Fire Damage
  • Voll's Protection

    IsolationParanoiaDespair
    • +15% of Armour also applies to Elemental Damage
    • 10% increased Block chance
    • 10% faster start of Energy Shield Recharge
    • Gain 10 Energy Shield when you Block
  • Voracious

    GreedIsolationSuffering
    • 15% increased Attack Speed while Leeching
  • Vulgar Methods

    IreGuiltDespair
    • +10 to Strength
    • 30% increased Critical Hit Chance
    • 10% reduced maximum Mana
  • Waning Hindrances

    GreedSufferingFear
    • Debuffs on you expire 25% faster
  • Warding Fetish

    FearSufferingEnvy
    • 30% reduced effect of Curses on you
    • 30% increased Damage per Curse on you
    • 60% increased Energy Shield from Equipped Focus
  • Warding Potions

    GreedEnvyParanoia
    • 10% reduced Flask Charges used from Mana Flasks
    • Remove a Curse when you use a Mana Flask
  • Warlord Berserker

    DisgustFearFear
    • Allies in your Presence Regenerate 5 Rage per second if you have gained Rage Recently
    • 40% reduced Presence Area of Effect
  • Warlord Leader

    FearFearParanoia
    • Allies in your Presence deal 40% increased Damage
    • 40% increased Presence Area of Effect
  • Warm the Heart

    IreSufferingFear
    • 25% reduced Freeze Duration on you
    • 60% increased Freeze Threshold
  • Wary Dodging

    SufferingSufferingDisgust
    • Cannot be Light Stunned if you haven't been Hit Recently
  • Wasting

    GuiltFearDespair
    • 15% increased Duration of Damaging Ailments on Enemies
    • 30% increased Damage with Hits against Enemies affected by Ailments
  • Wasting Casts

    FearEnvyDespair
    • 25% increased Damage with Hits against Hindered Enemies
    • 15% chance to Hinder Enemies on Hit with Spells
  • Watchtowers

    DisgustSufferingSuffering
    • Recoup 5% of damage taken by your Totems as Life
    • Each Totem applies 2% increased Damage taken to Enemies in their Presence
  • Waters of Life

    GreedFearDisgust
    • Mana Flasks gain 0.1 charges per Second
    • Recover 2% of maximum Life when you use a Mana Flask
  • Well of Power

    FearIreIre
    • 20% increased Critical Damage Bonus if you've consumed a Power Charge Recently
    • Recover 5% of maximum Mana when you consume a Power Charge
  • Wellspring

    DisgustGreedGuilt
    • 8% increased Attack and Cast Speed during Effect of any Mana Flask
    • 30% increased Mana Recovery from Flasks
  • Whirling Assault

    EnvyDisgustGreed
    • Knocks Back Enemies if you get a Critical Hit with a Quarterstaff
    • 8% increased Attack Speed with Quarterstaves
  • Wide Barrier

    EnvyIsolationIsolation
    • 30% increased Block chance
    • 20% reduced Armour
  • Widespread Coverage

    GuiltDisgustDespair
    • 50% increased Hazard Area of Effect
    • 20% reduced Hazard Damage
  • Wild Storm

    IsolationFearIsolation
    • +10 to Dexterity
    • Gain 4% of Damage as Extra Cold Damage
    • Gain 4% of Damage as Extra Lightning Damage
  • Wither Away

    GuiltGuiltIsolation
    • Unwithered enemies are Withered for 8 seconds when they enter your Presence
    • 20% increased Withered Magnitude
  • Wolf's Howl

    DisgustParanoiaGreed
    • 30% increased Critical Hit Chance if you have Shapeshifted to an Animal form Recently
  • Woodland Aspect

    SufferingGuiltIsolation
    • Charms applied to you have 25% increased Effect
  • Wrapped Quiver

    GreedSufferingEnvy
    • 20% increased bonuses gained from Equipped Quiver
  • Wyvern's Breath

    GuiltDisgustParanoia
    • 40% increased Elemental Ailment Application if you have Shapeshifted to an Animal form Recently
  • Zarokh's Gift

    MelancholyFerocityContempt
    • Sinister Jewel Socket
  • Zone of Control

    IsolationIsolationEnvy
    • 20% increased Area of Effect of Curses
    • 10% increased Curse Magnitudes
    • Enemies you Curse are Hindered, with 15% reduced Movement Speed

Häufige Fragen

Wie funktioniert Instill auf Amuletten in Path of Exile 2?

Drei Distilled Emotions kommen auf ein Amulett, und es erhält eine Verzauberung, die ein Notable des Passivbaums zuweist, auch wenn es nicht mit deinem Baum verbunden ist. Dieser Rechner listet jedes Notable mit den nötigen Emotionen.

Spielt die Reihenfolge der Emotionen eine Rolle?

Ja. Dieselben drei Emotionen in anderer Reihenfolge ergeben ein anderes Notable — z. B. Isolation, Ire, Disgust ergibt Void, Ire, Disgust, Isolation dagegen Revenge. Die Rezepte werden in Slot-Reihenfolge gezeigt.

Woher stammen die Daten?

Rezepte stammen aus den Spieldaten (über Exiled Exchange 2), Notable-Beschreibungen aus dem Passivbaum und den Wertebeschreibungen des Spiels (über RePoE) — neu erzeugt bei jedem Update der Seite.

Daten erzeugt am 2026-09-13.