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Generador de regex PoE
Textos de búsqueda para el alijo y el vendedor de mapas raros, equipo para subir de nivel, contratos de Heist y Expedition Logbooks. Elige lo que quieres y lo que tu build no aguanta, luego copia el texto o comparte el enlace.
Valores mínimos
Mods
192 líneas de mods de mapas. Quiero resalta los mapas que las tienen, Evitar oculta los mapas con cualquiera de ellas.
- #% chance for Rare Monsters to Fracture on death T17
- #% increased Magic Monsters
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% increased number of Rare Monsters
- #% less effect of Curses on Monsters
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% to Monster Critical Strike Multiplier
- All Damage from Monsters' Hits can Poison T17
- All Legion monsters in Area must be released to claim Reward
- All Magic and Normal Monsters in Area are in a Union of Souls
- All Monster Damage can Ignite, Freeze and Shock T17
- All Monster Damage from Hits always Ignites
- All Strongboxes in Area must be opened to claim Reward
- Area contains # additional guarded Exquisite Vaal Vessels
- Area contains # additional pack of four Map Bosses
- Area contains # additional packs of four Map Bosses
- Area contains # additional packs of Frogs
- Area contains # additional Rare Monsters that create Frost Walls and Flee
- Area contains # Gigantic Rogue Exiles
- Area contains a Bismuth Ore Deposit
- Area contains a Blight Encounter
- Area contains additional packs of Restless Dead
- Area contains an additional Legion Encounter
- Area contains Drowning Orbs T17
- Area contains Einhar, Exilehunter
- Area contains Labyrinth Hazards T17
- Area contains many Detonation Totems
- Area contains many Totems
- Area contains patches of moving Marked Ground, inflicting random Marks T17
- Area contains Runes of the Searing Exarch T17
- Area contains The Elderslayers
- Area contains The Feared
- Area contains two Unique Bosses
- Area contains Unstable Tentacle Fiends T17
- Area has # additional random Modifiers
- Area has increased monster variety
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Area is affected by a Corrupting Tempest
- Area is infested with Fungal Growths
- Area is Influenced by the Originator's Memories
- Area is inhabited by Abominations
- Area is inhabited by Animals
- Area is inhabited by Cultists of Kitava
- Area is inhabited by Demons
- Area is inhabited by Ghosts
- Area is inhabited by Goatmen
- Area is inhabited by Humanoids
- Area is inhabited by Lunaris fanatics
- Area is inhabited by Porcupines
- Area is inhabited by ranged monsters
- Area is inhabited by Sea Witches and their Spawn
- Area is inhabited by Skeletons
- Area is inhabited by Solaris fanatics
- Area is inhabited by Undead
- Areas contain Ritual Altars
- Auras from Player Skills which affect Allies also affect Enemies T17
- Beyond Bosses cannot spawn
- Buffs on Players expire #% faster
- Can be Anointed up to # times
- Debuffs on Monsters expire #% faster T17
- Delirium Reward Type: Armour
- Delirium Reward Type: Currency
- Delirium Reward Type: Divination Cards
- Delirium Reward Type: Fragments
- Delirium Reward Type: Jewellery
- Delirium Reward Type: Map Items
- Delirium Reward Type: Unique Items
- Delirium Reward Type: Weapons
- Durability of Ichor Pumps in Area is #
- Legion Monsters in Area have a Volatile Core
- Map Boss is accompanied by a Synthesis Boss T17
- Map's Item Quantity Modifiers also affect Blight Chest count at #% value
- Maven releases all Bosses at once
- Maximum number of Players in Area is one
- modifier from #% less to #% more, until Hit again
- Monster Damage Penetrates #% Elemental Resistances T17
- Monsters are Hexproof
- Monsters Blind on Hit
- Monsters can only be Damaged while within # metres of a Player
- Monsters cannot be Leeched from
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters from Beyond create Desecrated Ground
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain #% of their Physical Damage as Extra Damage of a random Element T17
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters gain an Endurance Charge when hit
- Monsters have # to Maximum Endurance Charges T17
- Monsters have # to Maximum Frenzy Charges T17
- Monsters have # to Maximum Power Charges T17
- Monsters have #% chance to Avoid Elemental Ailments
- Monsters have #% Chance to Block Attack Damage T17
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have #% increased Poison Duration T17
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Ignite, Freeze and Shock on Hit
- Monsters inflict # Grasping Vines on Hit T17
- Monsters inflict Petrification for # seconds on hit
- Monsters Inflict Withered for # seconds on Hit
- Monsters Kill things with #% or lower Life on Hit
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' Projectiles can Chain when colliding with Terrain
- Monsters' skills Chain # additional times
- Must fully complete all Ritual Encounters in Area to claim Reward
- Must successfully defend all Ichor Pumps in Area to claim Reward
- Natural inhabitants of this area have been removed
- Non-Unique Equipment found in Area drops as Currency instead
- Only opens # Portal to Area
- Only opens # Portals to Area
- Players are assaulted by Bloodstained Sawblades T17
- Players are assaulted by many dangerous Apparitions
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players are targeted by a Meteor when they use a Flask T17
- Players cannot Block
- Players cannot Evade
- Players cannot gain Flask Charges
- Players cannot inflict Exposure
- Players cannot Recover Life or Energy Shield above #% during Rituals in Area
- Players cannot Regenerate Life, Mana or Energy Shield
- Players cannot Suppress Spell Damage
- Players do not gain Experience
- Players gain #% reduced Flask Charges
- Players gain Instability on Kill
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour
- Players have #% less Cooldown Recovery Rate
- Players have #% less Defences T17
- Players have #% less effect of Flasks applied to them T17
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced Character Size
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% reduced Maximum total Life, Mana and Energy Shield Recovery per second from Leech T17
- Players have #% reduced Movement Speed
- Players have #% to all maximum Resistances
- Players have #% to amount of Suppressed Spell Damage Prevented
- Players have Shroud Walker
- Players in Area are #% Delirious
- Players' modifiers to Light Radius also apply to this range
- Players' Travel Skills are Disabled
- Rare and Unique Monsters in Area are Possessed by # to # Tormented Spirits and their Minions are Touched
- Rare Monsters each have # additional Modifier T17 +1
- Rare Monsters each have # additional Modifiers
- Rare Monsters have #% chance to spawn a Duplicate of Map Boss on Death
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Essence effects
- Rare Monsters have Physical Thorns reflecting # Physical Damage
- Rare Monsters have Volatile Cores T17
- Rare monsters in area are Shaper-Touched T17
- Rare monsters in area Temporarily Revive on death T17
- Slaying Enemies close together can attract monsters from Beyond this realm
- The Maven interferes with Players T17
- Unique Boss deals #% increased Damage
- Unique Boss has #% increased Area of Effect
- Unique Boss has #% increased Attack and Cast Speed
- Unique Boss has #% increased Life
- Unique Bosses are Possessed
- Unique Monsters have a random Shrine Buff T17
- Unstable Players eventually detonate
- When Hit, Players gain a random Movement Speed
Lista de compras en vendedores al subir de nivel: marca las estadísticas y fija un mínimo. Con «cualquiera de ellos» un objeto necesita una marcada; con «todos», cada una.
Engarces
Los colores cuentan dentro de un grupo enlazado; p. ej., un 3-link con 1 rojo, 1 verde y 1 azul encuentra cualquier orden R-G-B. Los engarces se aplican siempre además de las estadísticas.
Estadísticas
Contratos y Blueprints de Heist. Valores mínimos, niveles de oficio y mods se aplican a la vez.
Valores mínimos
Nivel de oficio requerido
Resalta los contratos que piden el oficio en este nivel o superior; más nivel significa mejores recompensas. Los Blueprints piden varios oficios; cada oficio marcado debe estar.
Mods 97
- #% increased Magic Monsters
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% increased number of Rare Monsters
- #% increased Total Heist Fee
- #% less effect of Curses on Monsters
- #% maximum Player Resistances per #% Alert Level
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% Player Cold Resistance per #% Alert Level
- #% Player Fire Resistance per #% Alert Level
- #% Player Lightning Resistance per #% Alert Level
- #% reduced Job speed
- #% to Monster Critical Strike Multiplier
- Alert Level increases by #% per second
- All Monster Damage from Hits always Ignites
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Buffs on Players expire #% faster
- Guards deal #% increased Damage
- Guards take #% reduced Damage
- Lockdown occurs immediately when Alert Level is full
- Monsters are Hexproof
- Monsters Blind on Hit
- Monsters cannot be Leeched from
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters have #% chance to Avoid Elemental Ailments
- Monsters have #% chance to gain a Frenzy Charge on Hit
- Monsters have #% chance to gain a Power Charge on Hit
- Monsters have #% chance to gain an Endurance Charge on Hit
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Inflict Withered for # seconds on Hit
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' skills Chain # additional times
- No Travel Cost
- Patrol Packs have #% increased chance to be replaced by an Elite Patrol Pack
- Patrol Packs take #% reduced damage
- Patrolling Monsters deal #% increased Damage
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players cannot inflict Exposure
- Players cannot Regenerate Life, Mana or Energy Shield
- Players gain #% reduced Flask Charges +1
- Players gain #% reduced Flask Charges per #% Alert Level
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour +1
- Players have #% less Armour per #% Alert Level
- Players have #% less Cooldown Recovery Rate
- Players have #% less Energy Shield Recovery Rate per #% Alert Level
- Players have #% less Evasion per #% Alert Level
- Players have #% less Life Recovery Rate per #% Alert Level
- Players have #% less Mana Recovery Rate per #% Alert Level
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% to all maximum Resistances
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Physical Thorns reflecting # Physical Damage
- Reinforcements have #% increased Attack Speed
- Reinforcements have #% increased Cast Speed
- Reinforcements have #% increased Movement Speed
- Reward Room Monsters deal #% increased Damage
- Reward Room Monsters take #% reduced Damage
- Reward Rooms have #% increased Monsters
- The Ring takes no Cut
Expedition Logbooks: elige la facción y los bonos de zona que quieres y evita los mods que tu build no aguanta.
Valores mínimos
Facciones 4
- Black Scythe Mercenaries
- Druids of the Broken Circle
- Knights of the Sun
- Order of the Chalice
Bonos de zona y jefes 18
- #% increased Explosive Placement Range
- #% increased Explosive Radius
- #% increased number of Explosives
- #% increased quantity of Artifacts dropped by Monsters
- #% increased Quantity of Vendor Refresh Currencies dropped by Monsters in Area
- Area contains # additional Afarud Commander Monster Marker
- Area contains # additional Afarud Monster Markers
- Area contains # additional Chest Markers
- Area contains #% increased number of Monster Markers
- Area contains #% increased number of Remnants
- Area contains #% increased number of Runic Monster Markers
- Area contains an additional Underground Area
- Area contains Medved, Feller of Heroes
- Area contains Olroth, Origin of the Fall
- Area contains Uhtred, Covetous Traitor
- Area contains Vorana, Last to Fall
- Excavated Chests have a #% chance to contain twice as many Items
- Remnants have #% chance to have an additional Suffix Modifier
Mods 60
- #% increased Monster Attack Speed
- #% increased Monster Cast Speed
- #% increased Monster Damage
- #% increased Monster Movement Speed
- #% less effect of Curses on Monsters
- #% Monster Chaos Resistance
- #% Monster Elemental Resistances
- #% Monster Physical Damage Reduction
- #% more Monster Life
- #% to Monster Critical Strike Multiplier
- Area has patches of Burning Ground
- Area has patches of Chilled Ground
- Area has patches of Consecrated Ground
- Area has patches of desecrated ground
- Area has patches of Shocked Ground which increase Damage taken by #%
- Buffs on Players expire #% faster
- Monsters Blind on Hit
- Monsters cannot be Stunned
- Monsters cannot be Taunted
- Monsters deal #% extra Physical Damage as Cold
- Monsters deal #% extra Physical Damage as Fire
- Monsters deal #% extra Physical Damage as Lightning
- Monsters fire # additional Projectiles
- Monsters gain #% of Maximum Life as Extra Maximum Energy Shield
- Monsters gain #% of their Physical Damage as Extra Chaos Damage
- Monsters gain a Frenzy Charge on Hit
- Monsters gain a Power Charge on Hit
- Monsters gain an Endurance Charge on Hit
- Monsters have #% chance to Suppress Spell Damage
- Monsters have #% increased Accuracy Rating
- Monsters have #% increased Area of Effect
- Monsters have #% increased Critical Strike Chance
- Monsters have a #% chance to avoid Poison, Impale, and Bleeding
- Monsters have a #% chance to Ignite, Freeze and Shock on Hit
- Monsters Hinder on Hit with Spells
- Monsters Maim on Hit with Attacks
- Monsters Poison on Hit
- Monsters steal Power, Frenzy and Endurance charges on Hit
- Monsters take #% reduced Extra Damage from Critical Strikes
- Monsters' Action Speed cannot be modified to below Base Value
- Monsters' Attacks have #% chance to Impale on Hit
- Monsters' Movement Speed cannot be modified to below Base Value
- Monsters' skills Chain # additional times
- Players are Cursed with Elemental Weakness
- Players are Cursed with Enfeeble
- Players are Cursed with Temporal Chains
- Players are Cursed with Vulnerability
- Players cannot inflict Exposure
- Players cannot Regenerate Life, Mana or Energy Shield
- Players gain #% reduced Flask Charges
- Players have #% less Accuracy Rating
- Players have #% less Area of Effect
- Players have #% less Armour
- Players have #% less Cooldown Recovery Rate
- Players have #% less Recovery Rate of Life and Energy Shield
- Players have #% reduced Chance to Block
- Players have #% reduced effect of Non-Curse Auras from Skills
- Players have #% to all maximum Resistances
- Rare Monsters have Elemental Thorns reflecting # Elemental Damage
- Rare Monsters have Physical Thorns reflecting # Physical Damage
Cómo funciona la búsqueda
- El texto entre comillas es un patrón.
"regen"resalta cada objeto cuyo texto lo contiene. |significa «o»."enfee|vulne"coincide con uno u otro.- Un
!al principio niega."!regen|be le"oculta los objetos con cualquiera de ellos. - Los patrones separados por espacios deben coincidir todos.
"quantity: .(9\d|\d\d\d)%" "!regen"— cantidad 90%+ sin «sin regeneración».
Preguntas frecuentes
¿Cómo uso un regex de mapas en Path of Exile?
Abre tu alijo o el dispositivo de mapas, haz clic en la búsqueda y pega el texto generado. Los mapas que coinciden se resaltan. Los mods evitados empiezan con !, así que los mapas con cualquiera de ellos quedan oscuros.
¿Qué mods debería evitar?
Depende del build. Los más evitados son «Players cannot Regenerate», los mods de leech para builds que dependen de él, «Players are Cursed with ...», las resistencias máximas reducidas y los mods Physical/Elemental Thorns para cuerpo a cuerpo. Los conjuntos rápidos sobre la lista los marcan con un clic.
¿Por qué algunos fragmentos se ven raros, como «ve .*% increased ar»?
Cada mod recibe el trozo de texto más corto que no contiene ningún otro mod de mapa, nombre de mapa ni propiedad. Cuando las dos mitades alrededor de un número aparecen también en otros mods, el fragmento cruza el número con .*, y la búsqueda del juego lo admite.
¿Incluye mapas Tier 17?
Sí. Los mods que solo salen en mapas Tier 17 llevan la marca T17 y se pueden ocultar. Los umbrales cubren también More Maps / More Scarabs / More Currency y las probabilidades de conversión de mapas.
¿La lista está comprobada con mapas reales?
Cada fragmento se probó con mapas raros Tier 14–17 del sitio oficial de trade: cada línea de mod coincidió con su propio fragmento y ningún fragmento coincidió con otra línea. Los contratos y Blueprints de Heist y los Expedition Logbooks se comprobaron igual.
¿Cómo comparto mi regex?
Haz clic en «Copiar enlace». El enlace abre la misma pestaña con los mismos umbrales y mods, así un compañero de gremio puede pegarlo directamente en su alijo.
¿Cómo funciona la búsqueda de engarces en el vendedor?
Elige el tamaño del grupo enlazado y los colores que necesitas. El generador escribe cada orden de colores para un grupo (R-G-B, G-R-B, ...), así un 3-link con rojo, verde y azul aparece sea cual sea el orden de los engarces.
¿Qué bonos de Expedition Logbook puedo buscar?
Las cuatro facciones, los bonos de zona como cantidad de artefactos, radio de explosión, remanentes y marcadores de cofres, y los jefes del logbook. Los mods funcionan como los de mapas.
Datos de mods generados el 2026-09-13.